[DISCUSSION] The Community Beastiary (on hold!)

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Ghastly
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Re: [DISCUSSION] The Community Beastiary (on hold!)

Post by Ghastly »

No, because they're high health, instant-kill, very fast monsters with maybe 3 sprites each (which works for Ghoul's Forest, but not the normal Doom/Heretic/Hexen wads the Beastiary is aimed at).
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DoomRater
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Re: [DISCUSSION] The Community Beastiary (on hold!)

Post by DoomRater »

Oh and the fact that normal guns take FOREVER to kill them? PLUS most of them are dependent on ACS?
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Caz
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Re: [DISCUSSION] The Community Beastiary (on hold!)

Post by Caz »

printz wrote:
.+:icytux:+. wrote:
Dulle wrote:Cutmanmike's Ghouls
wait err... to the beastiary???? no way.
Why? Because they're scary?
I lol'd
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Captain Proof
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Re: [DISCUSSION] The Community Beastiary (on hold!)

Post by Captain Proof »

I always thought that the ghouls should look like this.

Image
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Ghastly
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Re: [DISCUSSION] The Community Beastiary (on hold!)

Post by Ghastly »

http://www.realm667.com/index.php?optio ... &Itemid=37 *Bows* Thank you, thank you. Yes, I have quite a lot of fortitude when dealing with things like that. Took me a little over 2 weeks.

If anyone runs into any bugs with the monsters listed in the changelog, please notify me :).
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printz
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Re: [DISCUSSION] The Community Beastiary (on hold!)

Post by printz »

Ghouls aren't added to the bestiary also because a monster called Ghoul is already there. If mappers want to add something called ghoul, they have a resource available there. Though in my opinion it looks too much like a Heretic/Hexen monster... but could work just fine in "wilderness" levels.
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Dulle
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Re: [DISCUSSION] The Community Beastiary (on hold!)

Post by Dulle »

I had yet one idea.
I don't have sprites for it but I can tell a bit about it.
It's very annoying badass.
Everytime when it's injured it will teleport somewhere (out of your sights) and will take some health back for it,so
best idea is that you kill it with one shot.
It doesn't will be so tough (one shotgun blast will enough).
It's name will be Telething ( :lol: ).
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Maelstrom
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Re: [DISCUSSION] The Community Beastiary (on hold!)

Post by Maelstrom »

I've been working on this monster for my project Element Storm, I was thinking about adding it's decorate attack to another monster to be added to the beastiary, though I don't know what. It performs the attack right at the start at 21 seconds and at 30 seconds.

http://au.youtube.com/watch?v=2F0gYU0C_QM

This is a very bad quality video of the monster for my project, don't worry about what it looks like, I'm just wondering if this attack should be added to another monster, it's all client sided and everything.

Also yes I know the bestiary is on hold.
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Cyanosis
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Re: [DISCUSSION] The Community Beastiary (on hold!)

Post by Cyanosis »

I know this is one hell of a bump but does anyone have any of the rejected monsters available for download? I'd like to try them out. Especially Doomy ones (e.g. the original Soul Harvester as opposed to the revamped one).
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Tormentor667
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Re: [DISCUSSION] The Community Beastiary (on hold!)

Post by Tormentor667 »

The original Soul Harvester can be found in "Torment & Torture" episode 3.
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Dynamo
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Re: [DISCUSSION] The Community Beastiary (on hold!)

Post by Dynamo »

Most of the old ones are in the monsters resource wad, available on doomworld I think.

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