OMG! A meg, it would be the bane of my computer. C'mon that's no excuse.blackfish wrote: [...]Also note that each dude is almost a meg in pk3 form already, so adding more animation will make each dude bigger.
Wow Beastiary, now with Menu! (see 1st post) Updated 8/1/7
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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i'd absolutely love to but they're a severe pain in the ass to recolor. (forced to recolor them since their original colors, are...veeeery frustrating. x_x Just to prove my point...{note that this guy's as rough as it gets since the background's a bad color, too; most of them have teal backgrounds, there's like three that have green}Nash wrote:Nice Bouncy. Hopefully you release a fullset of at least a few monsters some time in the future.
X_X i think with this image you can see why it's going to be a while for any of these to be released.
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Oh that's the thief/rogue/master thief. He's not just a pain in the but to put in DOOM, he's also a pain in the but in the actual game, that remembers me the stupid sound he does when he stabs you, kind of funny though. If you want I can get all their sounds out of M&M7 for you. I know what they sound like by heart. Anyway, if you haven't yet, you should also do the master/apprentice/champion of the sword, this is an excellent enemy for heretic/hexen/medieval .wads. For the background, you can just color it cyan with Photoshop or something, the palette is going to act crappy though.
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don't need the sounds but if you want to get them, go ahead.Golden Heaven wrote:Oh that's the thief/rogue/master thief. He's not just a pain in the but to put in DOOM, he's also a pain in the but in the actual game, that remembers me the stupid sound he does when he stabs you, kind of funny though. If you want I can get all their sounds out of M&M7 for you. I know what they sound like by heart. Anyway, if you haven't yet, you should also do the master/apprentice/champion of the sword, this is an excellent enemy for heretic/hexen/medieval .wads. For the background, you can just color it cyan with Photoshop or something, the palette is going to act crappy though.
already did the "blah" of the sword.
I've played MM7 too you know
it's not so much the background that's the issue...look at the guy himself! pink! green! EWW!
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Mine don't even use the pallette. Instead there's a transparent background instead of the cyan background.
Anyway I got to work on this finally. I took some advice and instead of 6 frames per animation it's 10, and they'll be slightly cleaner and more high-res.
I'll present something in a little while.
edit: here's a gif file generated from the model viewer that I splice in ImageReady if you feel like looking at it.
Wee...
Anyway I got to work on this finally. I took some advice and instead of 6 frames per animation it's 10, and they'll be slightly cleaner and more high-res.
I'll present something in a little while.
edit: here's a gif file generated from the model viewer that I splice in ImageReady if you feel like looking at it.
Wee...
Last edited by SyntherAugustus on Thu Jun 21, 2007 2:04 pm, edited 1 time in total.
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Actually, no.Nash wrote:No shit, Bouncy. Were they so lazy when they were modelling them that they decided to use MS Paint's default colour palette for the materials?
The reason why they did that is because the game had three variants of any "type" of enemy, with different colors. by making the colors something obvious/easy to remember, they could remap the palette for the sprites to different, proper looking ones easily. this is just the base materials which I do have to recolor since finding the right palette AND getting it to work right = overkill. x_x
for an old game, it sure did have a lot of colors. >.>
(not to mention able to whip 256 color palettes onto specific sprites/textures only left, right, and center.) >.>
X_x
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I can, but bear in mind I cant do particles (you can play with decorate though to fix that.BlazingPhoenix wrote:Do you think you could rip the Water Elemental(if there is one)?
It'll look like this.
http://max2.tradingsystems.net/waterguy.jpg
Hands are gonna be tricky as I'd have to rip DIRECTLY from the character model. Anyway, I can start working beastiary with random monsters and characters and then make a release if you guys want, or, make some requests.