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Polyobject doors and sector effects
Posted: Sun Dec 07, 2003 6:59 pm
by The Ultimate DooMer
I don't know if this is a bug or not, but when you have a standard swinging door and sector effects (lighting, fog etc.) in the 2 polyobject sectors, they appear on both sides of the door, even though one side is on the border with another sector.
To describe it better, if the room behind the door has oscillating light, then the door oscillates outside the room as well as the inside. If it's foggy in the room, the door appears fogged when outside the room.
This looks rather off when the sector effects are not in sectors outside the room.
Posted: Sun Dec 07, 2003 8:16 pm
by Cyb
I dunno if there's an easy way to get the renderer to do that, polyobjects are within a single subsector and thus take on all properties of that subsector, even if one side is on the same plane as a boarder sidedef (or seg as it were) then the poly is still within that subsector. Your best bet is to use a standard door in those areas.
Posted: Sun Dec 07, 2003 9:24 pm
by Ty Halderman
"Doctor, it hurts when I (use sector effects)."
"Don't do sector effects."
Best. Answer. Ever.

Posted: Mon Dec 08, 2003 11:06 am
by The Ultimate DooMer
It then looks a bit off from the inside, but it's not as bad as on the outside (especially when the poly sectors have a lower ceiling than the room), so that's the better way.
Posted: Tue Dec 09, 2003 12:15 pm
by Hirogen2
Maybe you can fix it by making the subsector in which the poly resides an extra sector which has no light action whatsoever, but still keeping the surrounding sectors with their light effect. IMO better than having an oscillating door.
Posted: Wed Dec 10, 2003 1:48 pm
by The Ultimate DooMer
The trouble is that a poly must be kept in the same sector it starts in, or horrible bleeding occurs.
Posted: Wed Dec 10, 2003 2:24 pm
by Hirogen2
Some time ago, an example with 2s poly lines was posted. It doesnot work perfectly either

(IIRC KZdoom did)
Posted: Wed Dec 10, 2003 2:30 pm
by cccp_leha
OMG, it is teh ORAD!!!
Posted: Wed Dec 10, 2003 2:37 pm
by Hirogen2
...no?
Posted: Wed Dec 10, 2003 5:52 pm
by Xaser
Hirogen2, your greyscale avatar looks kind of ugly. I liked the non-grayscale version better.
(OMG OFFF TOPIC POST)
Posted: Wed Dec 10, 2003 11:48 pm
by Nanami
I like the grayscale one better.
Posted: Thu Dec 11, 2003 8:11 am
by Hirogen2
O_O what kind of <doom> community is this that talks about ... <avatars> ?

Posted: Thu Dec 11, 2003 8:55 am
by Ty Halderman
Hirogen2 wrote:O_O what kind of <doom> community is this that talks about ... <avatars> ?

Same old DOOM community

Posted: Thu Dec 11, 2003 7:21 pm
by cccp_leha
Hirogen2 wrote:...no?
Yes it is?..
Posted: Fri Dec 12, 2003 12:29 pm
by Hirogen2
cccp_leha wrote:Hirogen2 wrote:...no?
Yes it is?..
No, it was a one room-only test level AFAIK/IIRC. What you see on the pic is everything what was there in the room.