[Not a bug] Monsters don't respawn with their tid

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Cutmanmike
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Monsters don't respawn with their tid

Post by Cutmanmike »

You heard me
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randi
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Post by randi »

This is intentional, because it can mess up scripts that assume dead monsters stay dead.
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Cutmanmike
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Post by Cutmanmike »

Feh...... good point... Oh well, i'll just put on ultra violence for once
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Lexus Alyus
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Post by Lexus Alyus »

Why would you want a corpse to have an id anyway?

:twisted:
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Cutmanmike
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Post by Cutmanmike »

They respawn on nightmare
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Lexus Alyus
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Post by Lexus Alyus »

And? If it activates the special upon death then it's doing it's job. Why would you want it to activate a special when the special is already activated?

However, this gives me an idea for a really annoying level :twisted: Maybe, if you have monsters respawning via a script, and everytime they respawn they get thier tid back. Then, you have a counter running to trigger when everything with a certain tid is dead it does something, so, you must kill all the monsters in the room to open the door and stop them respawning, how agrivating would that be?! Especially if they are barons (Yay, I killed one baron, now i'll kill the other, yay, I killed him... but the other one is back alive again, doh!) Bwahahahahahahaha

:twisted:

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