[Not a bug] Monsters don't respawn with their tid
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Monsters don't respawn with their tid
You heard me
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And? If it activates the special upon death then it's doing it's job. Why would you want it to activate a special when the special is already activated?
However, this gives me an idea for a really annoying level
Maybe, if you have monsters respawning via a script, and everytime they respawn they get thier tid back. Then, you have a counter running to trigger when everything with a certain tid is dead it does something, so, you must kill all the monsters in the room to open the door and stop them respawning, how agrivating would that be?! Especially if they are barons (Yay, I killed one baron, now i'll kill the other, yay, I killed him... but the other one is back alive again, doh!) Bwahahahahahahaha

However, this gives me an idea for a really annoying level

