[WTF?] Arch-Viles die after reviving some monsters

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Nash
 
 
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[WTF?] Arch-Viles die after reviving some monsters

Post by Nash »

Taken from http://en.wikipedia.org/wiki/List_of_en ... #Arch-Vile -
The Arch-Vile will die after reviving a certain number of monster. It is rumored that the arch-vile loses hit points every time it revives another monster
Is this true?
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Phobus
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Post by Phobus »

It can't be, as I've been on maps where an Archvile simply doesn't stop reviving those damn revenant maps for a very long time...

However, the monsters can very easily kill the Archvile when it's stuck in their ranks and you're popping out to fire off a shot before a wall of projectiles comes your way.
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Post by Nash »

Well I knew it was just plain wrong information but I didn't look at the source and to be honest, I never played much vanilla Doom 2 so that's why I asked.
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Post by HotWax »

Fixed. I also cleared up the confusion with AV infighting -- It's not just difficult to get the AV to initiate infighting, it's impossible thanks to the notarget flag. :P
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Ryan Cordell
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Post by Ryan Cordell »

I actually used and replicated this information for my mod, so I guess they become a tad bit easier. :P
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Graf Zahl
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Post by Graf Zahl »

It is true - albeit not in ZDoom. But with Doom2.exe the AV could kill itself if it was too close to its target.
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Post by Phobus »

What, so if it ressurected something inside itself, it was effectively telefragged to let the other one live?

Why did that never happen to me? :(

I see why it doesn't work in ZDoom though. ZDoom has clever methods of moving things out of walls, which helps us avoid the ever-irritating no-clip monsters.
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Graf Zahl
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Post by Graf Zahl »

Phobus wrote:What, so if it ressurected something inside itself, it was effectively telefragged to let the other one live?

No. It could damage itself by the explosive damage of its flame attack.
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Post by Belial »

Heh, the basic tricks for avoiding the splash damage of its attack still work :P
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Post by Lamneth »

I never even knew the Archvile actually HAD splash damage. I always figured it damaged you directly.
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Post by Belial »

The 'hitscan' part of the damage is only 20hp.
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Post by Phobus »

@Graf: I knew that part anyway :laff: The way I read the part before my last post, I thought you were talking about the resurrection thing like Nash and everybody else beforehand. I've seen Arch Viles kill themselves trying to kill cyberdemons and the like many a time.
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Post by HotWax »

Graf Zahl wrote:No. It could damage itself by the explosive damage of its flame attack.
The article actually doesn't touch on that point at all. (It's questionable whether it should, given that it's part of a list of monsters from Doom) It used to specifically say that when the AV resurrects a monster, it has some of its HP drained in the process, which is just flat wrong.
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Post by Graf Zahl »

That it is indeed. But the two things are related because apparently the writer only noticed that the AV was losing health but was unable to pinpoint the real cause.
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Post by Zonothrope »

I think it can because I have seen it before, It was in the DOOM2 (it was ages ago I don’t know if it was zdoom or normal doom2) and this archie was resurrecting all these zombies (I needed ammo so I did not shoot the AV) and once it had respawned a few it died for no reason. edit: sorry I just read the wiki the AV was not in PSX doom. So I saw this in either DOOM2 or Zdoom.
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