[Complete] The Ghoul's Forest 3
-
- Posts: 11347
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
-
- Posts: 836
- Joined: Mon Aug 04, 2003 12:29 pm
- Location: Denver, CO How do they get teflon to stick to the pan?
-
- Posts: 11347
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
-
- Posts: 5263
- Joined: Thu Jan 08, 2004 1:02 pm
- Location: N44°30' W073°05'
Hooray for Lego.DoomRater wrote:Interacting with 3D objects on the computer isn't something I'm used to. Interacting with Legos is, however, and given the right pieces I can craft pretty much whatever.
http://twicerisen.ath.cx/thoughts/2003-07-23/562/
If you're good with them, I might suggest building something and then trying to recreate it in a modeler. For me it's much more difficult to come up with new material from scratch on the computer than it is with physical objects (paper and pencil, clay, legos, etc.), so if I can design something and use it as a reference, my final digital version comes out much better.
I tried digitally photographing the mech on the right and converting those to sprites. It came out okay, but to me it still looks like Legos in game. If I decide to use it in the future I'll probably try to use it as a reference in building a proper model.
-
- Posts: 11347
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
-
- Posts: 8265
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
That's an awesome idea, Risen. Why didn't I think of that before...?
Couple of things: a) What are you using for hands on those models? b) If you model in Ldraw (the Lego CAD program) I believe you can turn off the knobs for the final shots if you want. Obviously that means rebuilding the model on the computer when you could model it in Blender... but then you could also pass out instructions, too.
Couple of things: a) What are you using for hands on those models? b) If you model in Ldraw (the Lego CAD program) I believe you can turn off the knobs for the final shots if you want. Obviously that means rebuilding the model on the computer when you could model it in Blender... but then you could also pass out instructions, too.
-
- Posts: 5263
- Joined: Thu Jan 08, 2004 1:02 pm
- Location: N44°30' W073°05'
The right one doesn't have any hands. For the left, I'd probably be better off going home and taking a close-up photo for you. It would probably take several paragraphs to write out, as there are multiple attachment points for weapons.DoomRater wrote:a) What are you using for hands on those models?
And I misspoke previously. I actually digitally photographed both mechs shown in addition to a third one not shown. But I had he same issues on all three with them looking lego-like in the end.
That's cool. I haven't used it. Does it render well enough to output good sprites? If I'm going to go through the trouble of modeling them anyway, though, I think I'd want to be able to output them for use with GZDoom.DoomRater wrote:b) If you model in Ldraw (the Lego CAD program) I believe you can turn off the knobs for the final shots if you want.
Remind me via e-mail or PM if you want me to get that photo. I don't want to clutter cutty's thread too much.
-
- Posts: 10002
- Joined: Fri Jul 18, 2003 6:18 pm
- Location: Idaho Falls, ID
-
- Posts: 11347
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
-
- Posts: 11347
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
-
- Posts: 10002
- Joined: Fri Jul 18, 2003 6:18 pm
- Location: Idaho Falls, ID
-
-
- Posts: 17465
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
-
- Posts: 537
- Joined: Thu Apr 20, 2006 6:05 pm
- Graphics Processor: nVidia with Vulkan support
- Location: New Zealand
-
- Posts: 11347
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
-
- Posts: 537
- Joined: Thu Apr 20, 2006 6:05 pm
- Graphics Processor: nVidia with Vulkan support
- Location: New Zealand