[Complete] The Ghoul's Forest 3

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Cutmanmike
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Post by Cutmanmike »

Btw status: Waiting for hotwax to give me some ACS helpage :P
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Sticky
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Post by Sticky »

Cutmanmike wrote:Btw status: Waiting for hotwax to give me some ACS helpage :P
Sounds like a good opportunity to work on the portal gun....
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Cutmanmike
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Post by Cutmanmike »

Possibly!
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Risen
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Post by Risen »

DoomRater wrote:Interacting with 3D objects on the computer isn't something I'm used to. Interacting with Legos is, however, and given the right pieces I can craft pretty much whatever.
Hooray for Lego.
http://twicerisen.ath.cx/thoughts/2003-07-23/562/

If you're good with them, I might suggest building something and then trying to recreate it in a modeler. For me it's much more difficult to come up with new material from scratch on the computer than it is with physical objects (paper and pencil, clay, legos, etc.), so if I can design something and use it as a reference, my final digital version comes out much better.

I tried digitally photographing the mech on the right and converting those to sprites. It came out okay, but to me it still looks like Legos in game. If I decide to use it in the future I'll probably try to use it as a reference in building a proper model.
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Cutmanmike
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Post by Cutmanmike »

Ok hotwax has delivered the goods.

Status: Apart from sounds and a death sequence, the first ghoul (jitterskull) is done. Now working on the creeper ghoul (what I needed sir waxxy for) and waiting for NASH'S DAMN TREES.
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DoomRater
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Post by DoomRater »

That's an awesome idea, Risen. Why didn't I think of that before...?

Couple of things: a) What are you using for hands on those models? b) If you model in Ldraw (the Lego CAD program) I believe you can turn off the knobs for the final shots if you want. Obviously that means rebuilding the model on the computer when you could model it in Blender... but then you could also pass out instructions, too.
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Risen
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Post by Risen »

DoomRater wrote:a) What are you using for hands on those models?
The right one doesn't have any hands. For the left, I'd probably be better off going home and taking a close-up photo for you. It would probably take several paragraphs to write out, as there are multiple attachment points for weapons.

And I misspoke previously. I actually digitally photographed both mechs shown in addition to a third one not shown. But I had he same issues on all three with them looking lego-like in the end.
DoomRater wrote:b) If you model in Ldraw (the Lego CAD program) I believe you can turn off the knobs for the final shots if you want.
That's cool. I haven't used it. Does it render well enough to output good sprites? If I'm going to go through the trouble of modeling them anyway, though, I think I'd want to be able to output them for use with GZDoom.

Remind me via e-mail or PM if you want me to get that photo. I don't want to clutter cutty's thread too much.
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HotWax
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Post by HotWax »

Cutmanmike wrote:Ok hotwax has delivered the goods.
Indeed. Now get cracking on this so you can release it and get back to more important things, like finishing your portal maps or a new platform map. :D
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Cutmanmike
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Post by Cutmanmike »

Yeah i'm just about to try that script out.
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Cutmanmike
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Post by Cutmanmike »

JESUS that's good

Now to find/make a rather nasty scream for it
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HotWax
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Post by HotWax »

Bwahahahaahahah

[/evil]
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Nash
 
 
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Post by Nash »

Trees almost done... !
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Zenon
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Post by Zenon »

Have you ever seen the prank screamer called "Jingle Bells Backwards"?

That has a very blood-chilling scream that you could use
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Cutmanmike
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Post by Cutmanmike »

Yeah I plan to go through all the internet pranks and steal the screams off of them, because it seems to be the easiest way to get them.

Trivia: Have you ever seen the prank called whats wrong with this picture? The scream out of that is used for ghoul2, only with a modified pitch.
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Zenon
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Post by Zenon »

Unfortunatly I saw "Whats wrong with this picture" before I saw Ghouls Forest.. I think the results were "messy"

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