[Complete] The Ghoul's Forest 3
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Well you see, I've stopped using Milkshape to learn 3ds Max (taking a part-time course with my friend) and the learning curve is kinda high for me... the reason I wanted to switch is because I feel that 3ds Max is way more powerful than Milkshape and I love the render. I take the classes in the morning, then go straight to my studio and come back around 2 AM everyday...
I know, excuses excuses but I'll get them to you before the end of this week! Really!
I know, excuses excuses but I'll get them to you before the end of this week! Really!
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Ok guys i've encountered a problem. For some reason the creeper ghoul just doesn't show up. He's in PNG format and I can't quite figure out why he isn't visible, nor can I check his scale (he's a huge detailed sprite you see).
Now I just need someone who's good with DECORATE, PNG formatting and wads in general, and doesn't care about spoiling the ghoul
any takers?
Now I just need someone who's good with DECORATE, PNG formatting and wads in general, and doesn't care about spoiling the ghoul

any takers?
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No, only the enhanced skyboxes, reflective surfaces, and and 3D floors have been excluded to prevent gl users from having an advantage over software players. Models work fine.Nash wrote:(If this is going to be Skulltag compatible then I'm not sure if models would work in ST's GZDoom renderer though. Apparently the 3-d stuff was left out or something?)
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