[Complete] The Ghoul's Forest 3

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Nash
 
 
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Post by Nash »

Okay I'll PM them to you soon-ish.
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Cutmanmike
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Post by Cutmanmike »

Sweet a new forum

Nash not to sound naggy but WHERE'S MAH DAMN TREES?!
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Nash
 
 
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Post by Nash »

Well you see, I've stopped using Milkshape to learn 3ds Max (taking a part-time course with my friend) and the learning curve is kinda high for me... the reason I wanted to switch is because I feel that 3ds Max is way more powerful than Milkshape and I love the render. I take the classes in the morning, then go straight to my studio and come back around 2 AM everyday...

I know, excuses excuses but I'll get them to you before the end of this week! Really!
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Cutmanmike
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Post by Cutmanmike »

I use 3ds too. You can convert to and from doom models which is handy.

I'll be waiting :P
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Cutmanmike
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Post by Cutmanmike »

This will likely change but i'm bored and have nothing else to do other than wait for these trees.

Image
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Glassyman
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Post by Glassyman »

Scary!!!
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Penguinator
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Post by Penguinator »

It's pretty good, but I think you should use a demonic or possessed looking face instead.
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Cutmanmike
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Post by Cutmanmike »

I think you should do it if you're up to making a better one
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Penguinator
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Post by Penguinator »

Hi, I'm artistically [censored word]. :wink:
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Cutmanmike
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Post by Cutmanmike »

Ok guys i've encountered a problem. For some reason the creeper ghoul just doesn't show up. He's in PNG format and I can't quite figure out why he isn't visible, nor can I check his scale (he's a huge detailed sprite you see).

Now I just need someone who's good with DECORATE, PNG formatting and wads in general, and doesn't care about spoiling the ghoul ;)

any takers?
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rivecoder
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Post by rivecoder »

Just some constructive criticism on the title lettering: you might want to break up the words and add some variance besides the gradient; arrangement, size, etc.
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Cutmanmike
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Post by Cutmanmike »

I wouldn't worry about that, like I said it'll probably change.
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rivecoder
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Post by rivecoder »

Nash wrote:(If this is going to be Skulltag compatible then I'm not sure if models would work in ST's GZDoom renderer though. Apparently the 3-d stuff was left out or something?)
No, only the enhanced skyboxes, reflective surfaces, and and 3D floors have been excluded to prevent gl users from having an advantage over software players. Models work fine.
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Nash
 
 
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Post by Nash »

But the models wouldn't show up in the software renderer anyway so if this WAD is going to use model trees, software players will see an empty landscape.
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Cutmanmike
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Post by Cutmanmike »

Then i'll have to make a little script which ENDS THEM if they dare use the software renderer

becides, I only want to have a look at them. It's not set in stone if i'll use em yet

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