[Complete] The Ghoul's Forest 3

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wildweasel
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Post by wildweasel »

Are you using the right node builder? DB spits out that error if you're using BSP or ZenNode on a Doom in Hexen Format map.
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Cutmanmike
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Post by Cutmanmike »

Yeah i'm using the latest zdbsp.
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Siggi
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Post by Siggi »

You can also try building the nodes outside of DB. As far as I know, it's just really gay with nodebuilders. There is, most likely, nothing wrong with your map.
Lamneth
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Post by Lamneth »

Is ZDBSP just crashing? It hates unused sectors. Switch the nodebuilder to ZenNode, build nodes, and if its that you should see a warning about unused sectors being removed. Save and then you can switch back to ZDBSP just fine.
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Nash
 
 
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Post by Nash »

Spoiler:
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Cutmanmike
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Post by Cutmanmike »

Cool trees, but i've grown fond of the lego ones now :P especially since i've given them hi-res textures.

Anyway, anyone care to give me instructions on building the nodes without DB? I can't even load the map in Wadauthor now i've pasted all the trees about (yet the map still runs fine).
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Nash
 
 
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Post by Nash »

So you don't want to use models? I've made 2 more variations for a total of 3 styles (at work now so no screenshots).
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Cutmanmike
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Post by Cutmanmike »

Well if this I can't fix the map I currently have, those models are my last hope. Lemmie see some more screens.
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Zippy
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Post by Zippy »

Cutmanmike wrote:Anyway, anyone care to give me instructions on building the nodes without DB? I can't even load the map in Wadauthor now i've pasted all the trees about (yet the map still runs fine).
Did you try using ZDBSP on the command line just yet? You can run it without arguments to get instructions.
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Cutmanmike
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Post by Cutmanmike »

I'll give it a go when I get home from work.
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Phobus
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Post by Phobus »

The thing with DB is that it pretty much can't build nodes unless your map is exactly perfect. Which means that it can rarely build nodes once you've done a large-ish map. Command lining ZDBSP always solves that problem for me though.

I've turned off DB's nodebuilding now anyway.
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Cutmanmike
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Post by Cutmanmike »

I've never understood this so what ARE nodes exactly? Even without them the map runs fine.
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Phobus
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Post by Phobus »

Nodes are how the map is considered a 3D space, pretty much. The maps work without them because ZDoom can build nodes on it's own.
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Cutmanmike
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Post by Cutmanmike »

Oh right. So there's no worry with this then since it's a zdoom only map?
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Phobus
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Post by Phobus »

Not really, no.

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