Freeze through ACS
Moderator: GZDoom Developers
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- Lead GZDoom+Raze Developer
- Posts: 49184
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
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- Posts: 17465
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
The problem is that despite removing TimeFreezer from the player, the duration time is still active. So if I set a really high duration time, like 99999999, removing the TimeFreezer will have no effect and everything will freeze for a very very long time.
I'll come back to this thread with an example WAD for you to see.
I'll come back to this thread with an example WAD for you to see.
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- Posts: 17465
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Gah, silly me. I should have known that the correct way to disable the time freezer (or any powerup for that matter) is to remove "PowerTimeFreezer", not "TimeFreezer".
Obviously I have never worked with DECORATE powerups. Sorry for the inconvenience.
Here's the WAD anyway for anyone who wants to see a creative way to use the TimeFreezer powerup. I initially had the problem where the music would forced to be paused with the TimeFreezer active but I found out that reducing the duration prevents the music pausing, which is what I needed for my other WAD.
http://nash.wanzafran.com/doomstuff/freeze.zip
Obviously I have never worked with DECORATE powerups. Sorry for the inconvenience.
Here's the WAD anyway for anyone who wants to see a creative way to use the TimeFreezer powerup. I initially had the problem where the music would forced to be paused with the TimeFreezer active but I found out that reducing the duration prevents the music pausing, which is what I needed for my other WAD.
http://nash.wanzafran.com/doomstuff/freeze.zip