Freeze through ACS

Moderator: GZDoom Developers

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Removing the time freezer is exactly what an 'unfreeze' ACS command would do as well. What's the problem.
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Nash
 
 
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Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Post by Nash »

The problem is that despite removing TimeFreezer from the player, the duration time is still active. So if I set a really high duration time, like 99999999, removing the TimeFreezer will have no effect and everything will freeze for a very very long time.

I'll come back to this thread with an example WAD for you to see.
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Nash
 
 
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Location: Kuala Lumpur, Malaysia

Post by Nash »

Gah, silly me. I should have known that the correct way to disable the time freezer (or any powerup for that matter) is to remove "PowerTimeFreezer", not "TimeFreezer".

Obviously I have never worked with DECORATE powerups. Sorry for the inconvenience.

Here's the WAD anyway for anyone who wants to see a creative way to use the TimeFreezer powerup. I initially had the problem where the music would forced to be paused with the TimeFreezer active but I found out that reducing the duration prevents the music pausing, which is what I needed for my other WAD.

http://nash.wanzafran.com/doomstuff/freeze.zip

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