BlazingPhoenix wrote:Oh wow, if this is possible in ACS, then it should be possible to add in as an option, right?

This isn't ACS... It's modifying the actual code for the engine...
Nash wrote:Very nice. Just one suggestion: currently it's only possible to switch between minimap and fullscreen map. You can't turn the map off totally. You should make it work like ZDoom's overlay. Or maybe consider some of these options:
1) Off, minimap
2) Off, minimap, fullscreen overlay
3) Off, minimap, fullscreen
4) Off, minimap, fullscreen overlay, fullscreen
It's probably overkill to implement them all though.
All in all nice work. Can't wait for this to get integrated into the trunk.

I thought about that. And it would only be several more lines to implement, but yes, I think it's overkill.
XutaWoo wrote:Question: How do you use it? The minimap doesn't appear at all. What should my setting look like?
Go to the automap options screen, and scroll through the overlay types until you get to the one that has mini-map listed. Use the sliders at the bottom to position it and change the size.
If you don't want to use the menus, set the "am_overlay" cvar to 3 in your ini or at the console. Then use "am_ov_x", "am_ov_y", "am_ov_w", and "am_ov_h" to set the x, y, width, and height percentages (0.0 to 1.0).
The first time you set it, if you're already in a game, you may have to press your automap toggle key to activate it.