[2 in 1] COOP Bugs

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
User avatar
SirTimberWolf
Posts: 337
Joined: Tue Sep 16, 2003 3:45 pm
Location: Syracuse New York

COOP Bugs

Post by SirTimberWolf »

Okay, a friend of mine and I were doing a coop game and we ran into a couple problems...

1) When in spy mode and the second player (IE: Not the host) exited the map it crashed the game when joining the new map (this happened from e2m1 to e2m2 -skill 4 and -fast

2) We have had problem with the hosting player exiting the map and hanging up the game at the intermision screen, though it could be our systems possibly..

Not a bug:

I noticed the blood smearing effect on the decals for the first time tonight... surprised the hell out of me.. thats awsome randy, keep up the great work :) *yeah I know... but the little stuff adds up :D*
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm

Post by randi »

1 should be fixed from this bugfix, and 2 is an unfortunate result of an unreliable network, so I can't fix it.

Return to “Closed Bugs [GZDoom]”