[Not a ZDoom bug] Screen flash - framerate bug
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
- Posts: 104
- Joined: Fri Dec 05, 2003 9:18 am
- Location: Sweden
Screen flash - framerate bug
When the screen flashes, like when you pickup ammo or get shot at, the framerate briefly stutters (or maybe drops to 35 fps as i usally have framerates over a 100 per second). Using ZDoom 2.0.57.
-
- Lead GZDoom+Raze Developer
- Posts: 48596
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
-
- Site Admin
- Posts: 7731
- Joined: Wed Jul 09, 2003 10:30 pm
-
- Posts: 104
- Joined: Fri Dec 05, 2003 9:18 am
- Location: Sweden
-
- Lead GZDoom+Raze Developer
- Posts: 48596
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
-
- Posts: 104
- Joined: Fri Dec 05, 2003 9:18 am
- Location: Sweden
-
- Lead GZDoom+Raze Developer
- Posts: 48596
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
-
- Posts: 2905
- Joined: Thu Jul 17, 2003 12:07 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
-
- Posts: 104
- Joined: Fri Dec 05, 2003 9:18 am
- Location: Sweden
-
- Lead GZDoom+Raze Developer
- Posts: 48596
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
-
- Posts: 104
- Joined: Fri Dec 05, 2003 9:18 am
- Location: Sweden
-
- Posts: 2905
- Joined: Thu Jul 17, 2003 12:07 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Is there anything that's running on the 2 computers that have problems, but not the other two? It really sounds like something's uin the background trying to keep track of palette changes, for whatever reason, and is draining your CPU. That would explain why you don't have a problem in windowed mode, because when you're windowed, the palette never actually changes (because there is no palette). It would only change the color look-up table Windows would use for ZDoom to translate the 8 bit source into a 16/32 bit display image.
-
- Posts: 104
- Joined: Fri Dec 05, 2003 9:18 am
- Location: Sweden