Hell-Forged (updated to v1.11 - development paused)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

HyperExia
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Re: Hell-Forged - Version 1.10 Released! (Hotfix Update)

Post by HyperExia »

HyperExia wrote:I'm so sorry about that, I was actually not working on 1.1 for a long while. I do have to ask; I'm running into a massive issue with the colors, and at the moment, I don't have time to convert the sprites into full color pngs. Is it possible to have an alternate sprite set that doesn't require a color palette that interferes with the map itself? It'd really be appreciated especially to resolve compatibility issues
Nevermind, I updated it, so it doesn't have those issues anymore. I converted them myself.
By the way, i have to ask, are the sprites going to change again? or...
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Amuscaria
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Re: Hell-Forged - Version 1.10 Released! (Hotfix Update)

Post by Amuscaria »

@HyperExia: Export all the sprites as PNG then reimport them. This will take the palette with each sprite and it won't cause any issues. The HF1.xx sprites will likely not change again, although some sprite sets will be expanded upon for 2.0. The Player will get Crouch Sprites, and the Vorpal Blade will get an alternate swing animation, and a new charged swing. Any mistakes in the sprites will be fixed, although they'd have to be pretty substantial. There is a slight error in one of the Sharkdemon sprites, where a pixel is partially transparent, but that's probably not even worth fixing.
HyperExia
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Re: Hell-Forged - Version 1.10 Released! (Hotfix Update)

Post by HyperExia »

By the way, is the save amount for the armor bonus supposed to be 33%? or is it 50% same as all other armor items?
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Amuscaria
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Re: Hell-Forged - Version 1.10 Released! (Hotfix Update)

Post by Amuscaria »

HyperExia wrote:By the way, is the save amount for the armor bonus supposed to be 33%? or is it 50% same as all other armor items?
It's 50%. All armor is 50% in HF. If you're only getting 33% than it's a bug.
HyperExia
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Re: Hell-Forged - Version 1.10 Released! (Hotfix Update)

Post by HyperExia »

Amuscaria wrote:
HyperExia wrote:By the way, is the save amount for the armor bonus supposed to be 33%? or is it 50% same as all other armor items?
It's 50%. All armor is 50% in HF. If you're only getting 33% than it's a bug.
ACTOR HFArmorBonus : ArmorBonus replaces ArmorBonus
{
Inventory.Icon ARMRB0
+NOBLOCKMONST
}

So this is the code, and I believe it should be corrected to this:

ACTOR HFArmorBonus : ArmorBonus replaces ArmorBonus
{
Inventory.Icon ARMRB0
+NOBLOCKMONST
Armor.SavePercent 50
}
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Amuscaria
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Re: Hell-Forged - Version 1.10 Released! (Hotfix Update)

Post by Amuscaria »

HyperExia wrote:
Amuscaria wrote:
HyperExia wrote:By the way, is the save amount for the armor bonus supposed to be 33%? or is it 50% same as all other armor items?
It's 50%. All armor is 50% in HF. If you're only getting 33% than it's a bug.
ACTOR HFArmorBonus : ArmorBonus replaces ArmorBonus
{
Inventory.Icon ARMRB0
+NOBLOCKMONST
}

So this is the code, and I believe it should be corrected to this:

ACTOR HFArmorBonus : ArmorBonus replaces ArmorBonus
{
Inventory.Icon ARMRB0
+NOBLOCKMONST
Armor.SavePercent 50
}
I must have accidentally reverted a wad on accident. Will be fixed in the next update. Thanks for reporting.
HyperExia
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Re: Hell-Forged - Version 1.10 Released! (Hotfix Update)

Post by HyperExia »

By the way, I'll be adding a minor weapon expansion WAD; updated versions of a select couple of Demon Eclipse weapons.
HyperExia
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Re: Hell-Forged - Version 1.10 Released! (Hotfix Update)

Post by HyperExia »

Alright, I did it, and it's mainly for v1.10
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Re: Hell-Forged - Version 1.10 Released! (Hotfix Update)

Post by HyperExia »

Spoiler: The Additional Arsenal
https://drive.google.com/file/d/1olaC57 ... sp=sharing
Last edited by HyperExia on Mon Nov 08, 2021 4:50 pm, edited 2 times in total.
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IDKrisis
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Re: Hell-Forged - Version 1.10 Released! (Hotfix Update)

Post by IDKrisis »

I love this mod, but I've noticed one minor flaw. At least one secret requires you to use rocket jumps to reach it. If you pick up a Juggernaut power up, however, this becomes impossible. For the remainder of the level, it prevents your own explosions from harming you, but it also negates the knockback effect.
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Amuscaria
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Re: Hell-Forged - Version 1.10 Released! (Hotfix Update)

Post by Amuscaria »

IDKrisis wrote:I love this mod, but I've noticed one minor flaw. At least one secret requires you to use rocket jumps to reach it. If you pick up a Juggernaut power up, however, this becomes impossible. For the remainder of the level, it prevents your own explosions from harming you, but it also negates the knockback effect.
This is known and intended. The Reaper was intended to be a super secret weapon, as it wasn't intended for Episode 1. With the recent changes, you no longer have to get the Reaper in the last map, You can get it in the previous map with the green-switch hunt.
HyperExia
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Re: Hell-Forged - Version 1.10 Released! (Hotfix Update)

Post by HyperExia »

By the way, did you change how any of the weapons work in terms of intended weapon balances? Not so much like trying to fix up glitched or faulty code, but things like damage values, the fire rate?
(Also, forgive me if this sounds picky, but mind changing the name you had for my addons from "Hell-Forged rebalanced Pack" to just "HyperExia's Addons for Hell-Forged"? I didn't make a rebalancing addon XD)
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Amuscaria
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Re: Hell-Forged - Version 1.10 Released! (Hotfix Update)

Post by Amuscaria »

HyperExia wrote:By the way, did you change how any of the weapons work in terms of intended weapon balances? Not so much like trying to fix up glitched or faulty code, but things like damage values, the fire rate?
(Also, forgive me if this sounds picky, but mind changing the name you had for my addons from "Hell-Forged rebalanced Pack" to just "HyperExia's Addons for Hell-Forged"? I didn't make a rebalancing addon XD)
Name changed.

Also, I did rebalance and changes to some weapons. I'm assuming you mean from the large 1.10 update, not the hotfix. Relevant excerpts from 1.10 patch notes:
Spoiler:
HyperExia
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Re: Hell-Forged - Version 1.10 Released! (Hotfix Update)

Post by HyperExia »

Wait, so when you refer to basilisk, are you referring to the projectile speed or the weapon fire speed?
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Amuscaria
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Re: Hell-Forged - Version 1.10 Released! (Hotfix Update)

Post by Amuscaria »

HyperExia wrote:Wait, so when you refer to basilisk, are you referring to the projectile speed or the weapon fire speed?
The speed of the flame projectiles from the alt-fire.

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