Hell-Forged (updated to v1.11 - development paused)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Hell-Forged - Version 1.10 Beta Up (P.324)
Maybe we should make a Hell-Forged addon subforum? I also have no clue how to make a subforum.
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Re: Hell-Forged - Version 1.10 Beta Up (P.324)
I don't think Hell-Forged warrants its own subforum. Just make your own thread in the TCs subforum or the Gameplay Mod subforum?
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Re: Hell-Forged - Version 1.10 Beta Up (P.324)
Perhaps...oooor maybe I could make a google drive folder for addons. Actually, yeah, I'll do that and I'll post up the link. Might you be open to putting it on the original HF post? I think it's actually easier for the both of us...that, and I'd love to discuss about what kind of addons I'd make and things to tweak. XD
Edit: Here it is!
https://drive.google.com/drive/folders/ ... sp=sharing
Edit: Here it is!
https://drive.google.com/drive/folders/ ... sp=sharing
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Re: Hell-Forged - Version 1.10 Beta Up (P.324)
Oh man. I played the new version few days ago but couldn't submit some feedback for you because there were some trouble IRL. But here goes!
Spoiler: IDMYPOS is on so you can quickly find the issues i've addressed
Spoiler: Oh and alsoEDIT: I also recently updated the sound addon linked at the OP. Added new sound replacements(especially for sharks) and remixed new sound effects. Be sure to read the readme.txt before using it!
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Re: Hell-Forged - Version 1.10 Beta Up (P.324)
@Capain J: Thanks again for the in-depth testing. Fixed all the bugs. The Intermission screen is already fixed. It's something with the new GZDoom and wide-screen images.
Edited the intermission so that the level title didn't overlap the intermission pointer image when going to HF1M8:
[imgur]https://i.imgur.com/nZncUwi[/imgur]
EDIT:
Managed to find a backup of the Hellduke model on an random flash drive, luckily. Added the alternate-fire frame and touched up the sprite a bit.
Edited the intermission so that the level title didn't overlap the intermission pointer image when going to HF1M8:
[imgur]https://i.imgur.com/nZncUwi[/imgur]
EDIT:
Managed to find a backup of the Hellduke model on an random flash drive, luckily. Added the alternate-fire frame and touched up the sprite a bit.
Spoiler:
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Re: Hell-Forged - Version 1.10 Beta Up (P.324)
Thats pretty Cool. I'm guessing the Alternate attack is for somekind of Grenade Attack?
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Re: Hell-Forged - Version 1.10 Beta Up (P.324)
Yup. As of 1.10, all of the mini bosses have the same alternate attack as the alternate fire for your 2nd-tier weapons in some way. Some are more powerful for balance.jazzmaster9 wrote:Thats pretty Cool. I'm guessing the Alternate attack is for somekind of Grenade Attack?
EDIT: Finished updating the Hellduke sheet with melee attack.
Spoiler:
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Re: Hell-Forged - Version 1.10 Beta Up (P.324)
How exactly did you edit the Quake 1 textures that's in Hell-Forged? I assume its more than a straight palette conversion, since when I tried that they looked pretty ugly, but I'm trying to convert a few textures into HF-style and I'm curious as to how you did it?
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Re: Hell-Forged - Version 1.10 Beta Up (P.324)
I'm assuming you mean the ones that have the brick on top and the stone carving on the bottom. I didn't convert those, I remade them based on the pattern of the Quake textures.
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Re: Hell-Forged - Version 1.10 Beta Up (P.324)
Even the floor textures that look just like the ones in Quake? (I’ll post a few when I get home to show what I mean)
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Re: Hell-Forged - Version 1.10 Beta Up (P.324)
You do not have the required permissions to view the files attached to this post.
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Re: Hell-Forged - Version 1.10 Beta Up (P.324)
Oh Those. Nope, those are not redrawn. I just pasted them from Quake into the wad-paletted bitmap file where I keep all the textures with MS Paint classic (Win 95 MS Paint, not the newer one). The colors convert on their own that way.
As for the various doors, I did an extra step. I put a layer on top of the original filled with one of a color I wanted from the Hell-Forged Palette.
Refer to the example below:

I have two layers. The base layer, on the right, and the color layer on the left. The color layer uses a color from the HF palette.
Color layer goes above the base layer, then I set the blending style to either "Color" for darker colors, or "Overlay" for brighter ones.
Then convert the image to a 8-bit paletted image with the Hell-Forged paletted loaded. The result.

I've attached the HF palette below.
As for the various doors, I did an extra step. I put a layer on top of the original filled with one of a color I wanted from the Hell-Forged Palette.
Refer to the example below:

I have two layers. The base layer, on the right, and the color layer on the left. The color layer uses a color from the HF palette.
Color layer goes above the base layer, then I set the blending style to either "Color" for darker colors, or "Overlay" for brighter ones.
Then convert the image to a 8-bit paletted image with the Hell-Forged paletted loaded. The result.

I've attached the HF palette below.
You do not have the required permissions to view the files attached to this post.
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Re: Hell-Forged - Version 1.10 Beta Up (P.324)
Ohh these Melee swipes look great.Amuscaria wrote:
EDIT: Finished updating the Hellduke sheet with melee attack.

Im guessing we are allowed to use this after the new beta is out?