Hell-Forged (updated to v1.11 - development paused)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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hideousdestructor
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180 HP sounds like quite a bit for a "basic" troop monster, especially one with increased mobility... but then I am using the Doom imp as my standard, and also assuming that flying = can't afford more weight + more fiddly bits = less protection + less durability.
As for the eye thing... can't you use A_SpawnItemEx or A_CustomMissile with aim mode 2?
As for the eye thing... can't you use A_SpawnItemEx or A_CustomMissile with aim mode 2?
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Amuscaria
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Not, that's not what i meant. Since there is only 1 direction for the death frames, shooting an eyeball out while strafing will look wierd. With the death-frames always facing you, the eyeball would look like it's shooting out the sides or back when you move around.Vaecrius wrote:180 HP sounds like quite a bit for a "basic" troop monster, especially one with increased mobility... but then I am using the Doom imp as my standard, and also assuming that flying = can't afford more weight + more fiddly bits = less protection + less durability.
As for the eye thing... can't you use A_SpawnItemEx or A_CustomMissile with aim mode 2?
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BouncyTEM
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A_Facetarget FTW?Eriance wrote:
Not, that's not what i meant. Since there is only 1 direction for the death frames, shooting an eyeball out while strafing will look wierd. With the death-frames always facing you, the eyeball would look like it's shooting out the sides or back when you move around.
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Amuscaria
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i dont see how A_Facetarget is going to help. O_o The death frames only have 1 direction, thus faces the player by default. Plus, in multiplayer, a flying eyeball wouldnt work cuz the players will see different things (i.e. 1 seeing the eyeall flying out the ass while the player that killed it will see what was intended).Bouncy wrote:A_Facetarget FTW?Eriance wrote:
Not, that's not what i meant. Since there is only 1 direction for the death frames, shooting an eyeball out while strafing will look wierd. With the death-frames always facing you, the eyeball would look like it's shooting out the sides or back when you move around.i'm sure if you have enough of them you can work that around.
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Phobus
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hideousdestructor
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Anakin S.
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hideousdestructor
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The difference with the watcher's eye as opposed to the ettin's head is that it would look really bad were the eye to fly out behind it.
I personally think it's more convincing if the eye is part of the same sprite, really - otherwise you'd instinctively expect other pieces to be separate as well, leading to Nashgore-like numbers of actors spawning from one dead monster. ^^;
I personally think it's more convincing if the eye is part of the same sprite, really - otherwise you'd instinctively expect other pieces to be separate as well, leading to Nashgore-like numbers of actors spawning from one dead monster. ^^;
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Nash
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Anakin S.
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Captain Ventris
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Amuscaria
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Here's some sketches that i will base some monsters on.
Hades Spire Caco-like monsters; Theyare scaled to about the relative size of one another. The Overlord (Top) might get arms; i've alrady finished the Watcher (Bottom right); and finally the Hades Elemental (bottom left).

The DE version of the Doom3 Vulgar that I will use for the Acheron stage:

Finally, the Stygian hornet and Queen, also for the Acheron Stage.

@Anakin S.: The difference between the Watcher and the other monster is that those are humanoid. Also, their head is on top of their body instead of in the middle (as with the eye). I see no reason to change the sprite as it is now.
Hades Spire Caco-like monsters; Theyare scaled to about the relative size of one another. The Overlord (Top) might get arms; i've alrady finished the Watcher (Bottom right); and finally the Hades Elemental (bottom left).

The DE version of the Doom3 Vulgar that I will use for the Acheron stage:

Finally, the Stygian hornet and Queen, also for the Acheron Stage.


@Anakin S.: The difference between the Watcher and the other monster is that those are humanoid. Also, their head is on top of their body instead of in the middle (as with the eye). I see no reason to change the sprite as it is now.
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Xaser
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chronoteeth
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hideousdestructor
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