Hell-Forged (development stopped until Ep.2 release)

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How do you feel about the difficulty of Hell-Forged Maps on UV (Grandmaster)?

Poll ended at Mon Dec 20, 2021 11:26 am

Too Easy
2
9%
Somewhat Easy
1
4%
Just Right
5
22%
Somewhat Hard
12
52%
Too Hard
3
13%
Impossible
0
No votes
 
Total votes: 23

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Dutch Devil
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Post by Dutch Devil »

Wow another great monster from Eriance I really like it.
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Amuscaria
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Location: Growing from mycelium near you.

Post by Amuscaria »

@UA: Yes, this is only the Work in Progress that i've uploaded. The one on my comp is already 90% finished (aside from the death animation). It will have a double armed attack, infact 2 of them. The death sequence will have it float up into the air, catch on fire then burst out a bunch of green ghost-things from it's chest before frying to charred skeleton.

I'm current;y making 5 boss monsters for EPisode 3 from scratch. I dont feel like using the Ep-2 Mid-boss monsters (Archon, Deathknight) as well as the other ones I originalled planned (Diabloist, Soul Harvester, and Hades Elemental). Instead, they will be replaced by 5 rather large (almost Cyberdemon Sized monsters, the Torrasque (some dinosaur-like thing), Stygian Queen (giant Hornet with a skull for the abdomin), Overlord (giant cacodemon-like animal based on the Beholder Priestess), Dracolich (dragon-thing made of bones), and another one I've yet to draw the designs for.

I'm still in the process of making a few more edited enemies and a few scratch ones for each of the 5 sib-stages for Episode 3's main hub. Each stage will use it;s unique set of enemies, thus i need a bunch of "mee-too" monsters that full in various roles.

All in all..EP3 is going to take quite a long time. i've already hit a art-block for the weapons with 4 weapons partially finished, and 2 finished. I havent even started the maps aside from the main hub's portal area. Long way to go. Lol :D
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Ryan Cordell
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Post by Ryan Cordell »

The Dracolich's short description reminds me what the Icon of Sin would be like if it wasn't a god damn wall. :?
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Shadelight
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Post by Shadelight »

Wow, I can't wat tell to see what the Dracolich will look like.
Doomshadow
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Post by Doomshadow »

Will monsters like the Diabloist and Hades-Elemental be completely replaced or will they appear as normal monsters?
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Amuscaria
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Location: Growing from mycelium near you.

Post by Amuscaria »

Doomshadow wrote:Will monsters like the Diabloist and Hades-Elemental be completely replaced or will they appear as normal monsters?
They'll act like how the Archons and Deathknights did in Episode 2, kinda mid bosses, probably to guard some important object.

EDIT: Here's the almost complete Archon. I'm almost done with the death sequence. Maybe i'll finish it by tonight (if i dont spend all my time playing Flyff again).

Image
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BouncyTEM
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Post by BouncyTEM »

results of boredom + agreeing that green should be orange instead.

Image

I'm so getting killed for this. :p

Awesome work, Eriance. truly awesome.
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eliw00d
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Post by eliw00d »

nothing against eriance's work, but i do like the orange version better. it gives it more of that hell style. green makes it seem like its poison or something, whereas orange makes it seem like some sort of hellish flame. my two cents, anyways.
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Nash
 
 
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Post by Nash »

I think orange is better too.
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Matt
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Post by Matt »

I also like the orange version better... the combination of bright colours makes me think of candy. ^^;
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Shadelight
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Location: Labrynna

Post by Shadelight »

Yeah, the orange does look better then green, I do have to agree on that. But still, the sprite set is just plain awesome
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Zippy
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Post by Zippy »

Hmm...

I like the green better, but oh well.
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solarsnowfall
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Post by solarsnowfall »

I think the orange hand glows are more aesthetically pleasing because they compliment the hooves. Those paticular shades of green and orange tend to clash in a traditional color wheel sense. But hey, either one makes an awesome monster.
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Unknown_Assassin
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Post by Unknown_Assassin »

I prefer the green one. Though the orange does match, the green looks cooler for the ArchonofHell's fireballs.
Rone Kyakone
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Joined: Thu Mar 08, 2007 12:22 am

Post by Rone Kyakone »

This thing is amazing. One of the best Doom sprite edits I've ever seen. It looks sort of like a hellish golem. I do agree with a lot of people that it's a little too colorful with the green.

Are you able to make certain colors on it full-bright in ZDoom? Because it would be perfect for the magma-y parts to glow in the dark. Actually, you could probably make the whole sprite full-bright since the parts that wouldn't glow are black anyway.

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