[WIP] Demon Wars - An enhancement mod..
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Ack! Bring back the Trashyk! (Seriously those things are worth almost two imps in the damage they do) Or at the very least the old new fireballs...
EDIT: I should also note that the minimum distance between two imps needed for them not to be stuck together is 32, so giving all your imps a radius of 16 (incidentally the radius of the player) and using A_SpawnItemEx is enough to solve the Map01 UV problem.
EDIT: I should also note that the minimum distance between two imps needed for them not to be stuck together is 32, so giving all your imps a radius of 16 (incidentally the radius of the player) and using A_SpawnItemEx is enough to solve the Map01 UV problem.
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Bringing them back would be a bit unfair (w00t, 3 pages!) to the player, since once you get used to them, it's like meeting a fast-ass Death personification of a Demon Trooper, hard to hit, evade fast, and can shoot fast (Largely because their race was forgotten with the arrival of the new Demon Troopers (AKA, standard Imps), so they're vicious to kill the player and prove their worth.)
EDIT: Alright, if you're that desperate to have some additional challange, I've included the RC-Trashyk mod in there that allows to randomize between the story's original Demon Troopers (Trashyk) and the game's original Demon Troopers (Doom Imps), knock y'self out, but y'have to include it with DW.
EDIT: Alright, if you're that desperate to have some additional challange, I've included the RC-Trashyk mod in there that allows to randomize between the story's original Demon Troopers (Trashyk) and the game's original Demon Troopers (Doom Imps), knock y'self out, but y'have to include it with DW.
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A mod, yes.
And you'll have to bind some keys for several features, you'll see them in the controls when you define them. Bottom-most.
EDIT:
Updated again. A hint of warning, the whole package is 21/27 MB's now, due to the new skyboxes I put in DoomInfo for usage with Ultimate Doom. As usual, the best port to use it with is GZDoom version 1.24 or whichever is the latest. (Goto first page for link, or, for the lazy people: )
-=Demon Wars=-
I'm worried about the additional 14-ish MB's that DoomInfo.wad pumps out. If anybody wants a diffrent host, I'll put it up on Rapidshare or any ones you suggest me.
And you'll have to bind some keys for several features, you'll see them in the controls when you define them. Bottom-most.
EDIT:
Updated again. A hint of warning, the whole package is 21/27 MB's now, due to the new skyboxes I put in DoomInfo for usage with Ultimate Doom. As usual, the best port to use it with is GZDoom version 1.24 or whichever is the latest. (Goto first page for link, or, for the lazy people: )
-=Demon Wars=-
I'm worried about the additional 14-ish MB's that DoomInfo.wad pumps out. If anybody wants a diffrent host, I'll put it up on Rapidshare or any ones you suggest me.
Last edited by Ryan Cordell on Mon Jun 04, 2007 10:42 am, edited 2 times in total.
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Suggestion: Have the player start with the rifle loaded! Seriously, it's been a pet peeve of mine about DW ever since it's had a rifle.
Interesting thing you did there with the kickable zombie heads. Could do with a bald version, or possibly better yet some generic bloodied version so mangled you can't tell the difference...
Interesting thing you did there with the kickable zombie heads. Could do with a bald version, or possibly better yet some generic bloodied version so mangled you can't tell the difference...
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Re: [WIP] Demon Wars - An enhancement mod..
I cant get this mod to even run on the latest SVN, or latest official releases of GZDoom or ZDoom. All of them give this error
Script error, "ASSAULT" line 63:
Expected string constant but got identifier 'BurstFire' instead.
Script error, "ASSAULT" line 63:
Expected string constant but got identifier 'BurstFire' instead.
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Re:
To uncompress .7z files in Total Comander, use this plugin :Dancso wrote:Uhm, sorry i may be dumb, but how do i extract .7z files? I've tried with Total Commander, didnt work, neither with WinZip.
Anyways this looks(sounds) promising.
http://www.totalcmd.net/plugring/7zip_plugin.html
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Re: [WIP] Demon Wars - An enhancement mod..
Code: Select all
Script error, "ASSAULT" line 63:
Expected string constant but got identifier 'BurstFire' instead.
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Re: [WIP] Demon Wars - An enhancement mod..
You have to quote all the states, in order for the wad to work. Since BurstFire is a state, somewhere in the DECORATE, that state is activated.Sodahollic wrote:Code: Select all
Script error, "ASSAULT" line 63: Expected string constant but got identifier 'BurstFire' instead.
Ex:
Code: Select all
POSS E 0 A_Jump(random(0,30),BurstFire)
Code: Select all
POSS E 0 A_Jump(random(0,30),"BurstFire")
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Re: [WIP] Demon Wars - An enhancement mod..
Wow. Cool to see interest. Anywho, I wouldn't want to bother with Demon Wars too much, as Genesis Saga (A bit of a revision/overhaul) is being made right now with newer weaponry.
The Repeater Gun (the weapon below) replaces THREE weapons in the entire game. The original shotgun, the double barreled shotgun and the grenade launcher.
It certainly has all the same functions though. At best there are five buttons to operate this thing. Primary fire (Single Shot), Secondary Fire (Fully Automatic), Terciary Fire (Grenade Launcher), Drum Roll (For Single Shot.. Might remove this depending on public opinion.) and Reloading.
Here's a little screenshot for you people.
The Repeater Gun is great for making people look like a certain brand of cheese. They certainly don't taste as such though.
The Repeater Gun (the weapon below) replaces THREE weapons in the entire game. The original shotgun, the double barreled shotgun and the grenade launcher.
It certainly has all the same functions though. At best there are five buttons to operate this thing. Primary fire (Single Shot), Secondary Fire (Fully Automatic), Terciary Fire (Grenade Launcher), Drum Roll (For Single Shot.. Might remove this depending on public opinion.) and Reloading.
Here's a little screenshot for you people.
The Repeater Gun is great for making people look like a certain brand of cheese. They certainly don't taste as such though.
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Re: [WIP] Demon Wars - An enhancement mod..
There were a lot of errors, I went through and fixed them all. I can probably upload it someone (tomorrow) if someone wants.
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Re: [WIP] Demon Wars - An enhancement mod..
I'll iron out the drum rolling problem with the Repeater and then maybe I'll release Genesis Saga out for the first time, see what you guys think of it.