Eric_ wrote: ↑Thu Oct 20, 2022 2:33 pm
While I'm happy that you got your boners hard again after they were limp and impotent for so long, I think you overcompensated a bit. Just touching one of the balls can be instantly lethal, and on the off chance you can still walk afterwards, whatever protection you may have been wearing is utterly ruined. Not even a pristine shieldcore is enough to withstand their newfound girth, suggesting greater penetrative power than even a Cyberdemon's HEAT package. The change really engorges their threat level well beyond what their position warrants. Boner gangs were already a common threat even when the danger was simply getting too hot, now you can't allow even one load to touch you, and they're as vigorous as ever with quick reactions and short recoveries between shots. I can't force out too much more innuendo, so I hope you get the idea. Boners are just too frequent and aggressive to be firing such excessively strong projectiles. My humble Thunderbuster doesn't always have enough juice to spray them all down. I'll stop now.
You forgot to update the class name for the hd_potion bind. It still references BluePotion, so it doesn't work.
Quoting this in full because the wording is important.
But seriously though I agree, which is why I'd already reduced it to 1 ball per shot (and am thinking about giving it two particle trails to match the revenant sprite though I haven't even seen how this looks in id yet) and this morning I've made the ball slower. I'm still considering the options for actual impact damage, especially given how the slowdown actually makes the drone more
of a threat under some circumstances.
One thing I will definitely do is reduce the rate that they're spawned - the increased implied physicality of this thing combined with the longer lifetime makes the seemingly infinite supply feel especially incongruous now.
I'm imagining a setup like:
- limited drone regeneration that isn't connected to some sense of fatigue like with other fireballs.
- when the revenant has a drone and LOS with its target, it launches immediately.
- when the revenant has a drone and a target, it may sometimes launch regardless of LOS.
- immediately after a single launch, the revenant will be +frightened for a few seconds.
- otherwise, the revenant is +frightened when *either* it is in LOS or when it has no drones.
As for taunt, is anyone else having lots of situations where it doesn't even work at all, or am I imagining things? (Increasing the range may have serious performance consequences though)