Hideous Destructor 4.10.0a

Projects that alter game functions but do not include new maps belong here.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Matt
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Post by Matt »

Fixed.
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Matt
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Post by Matt »

Another update related to the attack offset:
Image
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Matt
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Post by Matt »

Hey, y'all remember that thing about recoil and muzzle climb from here? I finally got around to adding it.
RazTK
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Post by RazTK »

The archive is corrupted.
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lizardcommando
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Post by lizardcommando »

Same here.
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Matt
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Post by Matt »

I swear my my ability to upload this thing properly is cursed... or maybe I should wait until daytime when I'm rested or something instead of worrying that my hard drive will die in my sleep... well, at least it's not directly my fault this time.

It should work now.
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Matt
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Post by Matt »

Another update (and yes I've checked to make sure the download works this time)!

Now there's a hudmsg telling you in a coop (or "-host 1") game your score based on what you've killed and how many times you've died, committed suicide, or killed a teammate.
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Matt
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Post by Matt »

Future updates can be found here.
Last edited by Matt on Sun Mar 25, 2007 4:28 pm, edited 1 time in total.
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Ryan Cordell
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Operating System Version (Optional): Windows 10
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Post by Ryan Cordell »

Just started to play it..

This is one of the coolest mods I've played. IMO. :)
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Matt
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Post by Matt »

Heh, thanks.

Also thanks for pointing out the bad keyconf lump I'd been using this whole time ^^;

(update: HD no longer tampers with the default Doom bindings.
Also new URL: http://members.shaw.ca/vaecrius/hd/ )
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The NUtcracker
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Post by The NUtcracker »

I just downloaded it, and I already like it a lot!
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JacKThERiPPeR
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Post by JacKThERiPPeR »

Downloaded it. Really awesome!
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Matt
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Post by Matt »

Thanks.

Anyway, another somewhat biggish update:
Added a new cvar, hd_noautoreload. Setting this to zero or leaving it undefined means that firing an empty weapon has you attempt to reload it, as before. Setting it to one, however, means that you must press the reload key to reload. I've died quite a few times reloading when I should have switched weapons, and it's probably asking too much to have the player train to release the fire button at exactly the right time to avoid such a fate.
Exception for the rifle's underslung grenade launcher: with hd_noautoreload 1, release the altfire after you've fired a grenade, then press it again to reload the grenade launcher without reloading the rifle first.

Coming up: Changes to movement. I want to have a realistic running pace, but a special option to sprint for a limited period of time so that you can reach most vanilla Doom jumping spots. And no, you wouldn't be able to fire while sprinting...
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Tormentor667
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Post by Tormentor667 »

Anyone willed to compile a GZDoom version that is capable of running this?
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The NUtcracker
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Post by The NUtcracker »

I got a lot of free time, and I'm very bored, so I'm going to try to, but don't be complaining if I don't accomplish anything.

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