Implementing mouse?

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Locked
User avatar
Travis
Posts: 79
Joined: Sat Jul 29, 2006 7:09 pm
Contact:

Implementing mouse?

Post by Travis »

Is implementing the mouse into zdoom apart from actual player movement/looking - to use it as, say, a cursor - at all possible?
User avatar
Siggi
Posts: 3288
Joined: Sun Oct 03, 2004 8:57 am
Preferred Pronouns: They/Them
Location: South Africa

Post by Siggi »

Not right now it isn't.
If it is going to happen, it'll be in a long long time.
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Post by Phobus »

Not quite true. Solarsnowfall has done something along these lines, but it uses massive amounts of hackery, and I'd not even know where to begin.
User avatar
Isle
Posts: 687
Joined: Fri Nov 21, 2003 1:30 am
Location: Arizona, USA

Post by Isle »

you can do stuff with getactorangle() and getactorpitch(), other than that nah.
Locked

Return to “Editing (Archive)”