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definable HUD texture

Posted: Wed Jan 03, 2007 10:06 am
by Cutmanmike
One thing that ticks me off while playing 99% of the wads I play is that no matter what funky looking HUD it gives you, that tiled texture (Green stones or whatever it is) always stays the same unless the texture is replaced. Could there be a way to change this in a lump or something?

Posted: Wed Jan 03, 2007 10:41 am
by Graf Zahl
Sure. I'd put it into MAPINFO. You mean the flat that's used for the frame if the view is shrunk, right?

Posted: Wed Jan 03, 2007 10:44 am
by Cutmanmike
Yeah, it's also visible when you don't have the HUD stretched.

Posted: Wed Jan 03, 2007 10:51 am
by Graf Zahl
Ok, shouldn't be too hard. I'm just wondering why it took so long to suggest it... ;)

Posted: Wed Jan 03, 2007 10:59 am
by Cutmanmike
Ditto, it's been bugging me since forever. I guess I just got used to it and totally forgot.

Posted: Fri Jan 05, 2007 12:54 pm
by Project Shadowcat
If the flat (GRNROCK) is missing the empty space is simply black.
I push for the idea anyway.

Posted: Wed Jun 06, 2007 12:29 pm
by Cutmanmike
Can't seem to locate this in the changelog or wiki. How do you do it?

Posted: Wed Jun 06, 2007 1:24 pm
by Nash
Use "bordertexture" in your map's MAPINFO.

Code: Select all

map MAP02 "LOL map!"
levelnum 2
cluster 1
bordertexture "FWATER1"

Posted: Wed Jun 06, 2007 3:09 pm
by HotWax
Cutmanmike wrote:Can't seem to locate this in the changelog or wiki. How do you do it?
http://www.zdoom.org/wiki/index.php?tit ... picname.3E

Posted: Fri Jun 08, 2007 2:09 am
by Matt
Any chance of this becoming a cvar?

Posted: Fri Jun 08, 2007 3:18 am
by Graf Zahl
No.

Posted: Fri Jun 08, 2007 3:20 am
by Cutmanmike
Oh durr, it's in mapinfo.

Hmm I bet you could make a really funky one using warp in ANIMDEFS