New ZDoom 2.0.56 !!!!!!!!!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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HotWax
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Post by HotWax »

/me envisions GA and Randy locked in a passionate kiss... EWWWWWWWWWWWW.
GameArena
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Post by GameArena »

As long as our video doesn't get out I think we're fine. What a scandal that would be. :shock:
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Lexus Alyus
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Post by Lexus Alyus »

Cross dressing is fun... and the best thing is that my girlfriend actually condones it :-D.

:twisted:
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HotWax
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Post by HotWax »

OMG I so didn't need to know that.
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Lexus Alyus
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Post by Lexus Alyus »

:twisted:
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Hirogen2
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Post by Hirogen2 »

57
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Nash
 
 
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Post by Nash »

Randy Heit is really Miss Heit. She puts the word "Randy" in front of her screen name to show that she's very... urm, Randy?

I mean hell HotWax coulda been a girl with the nick Wax, but wants to stress out her COUGH*HACK*hotness*COUGH therefore prefixing her nick with the word "Hot"...

!!!!!!
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Sphagne
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Post by Sphagne »

I think this Strife thingy has speeded up the beta output. I wonder when 98 would come out?
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Lexus Alyus
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Post by Lexus Alyus »

Yeah, then Zdoom 98se, then Zdoom Me, then randy will change the frameware to NT4 and release Zdoom 2000 and finally, the ultimate Zdoom will be Zdoom XP!!!!!!!!!!! Then, Randy will take over the world, BWAhahahahahahahahahaha!!!!!!!!!!!!! Look out Bill Gates!

:twisted:
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Hirogen2
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Post by Hirogen2 »

Cyborg.
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HotWax
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Post by HotWax »

Nash wrote:I mean hell HotWax coulda been a girl with the nick Wax, but wants to stress out her COUGH*HACK*hotness*COUGH therefore prefixing her nick with the word "Hot"...

!!!!!!
Damn, you found out my secret.
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Cutmanmike
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Post by Cutmanmike »

Yay, now my chainsaw doesn't seem as framey when it bobs
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Ultraviolet
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Post by Ultraviolet »

Hirogen: Cyborgs would make betas faster and be able to fully and accurately reproduce Strife!
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Cutmanmike
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Post by Cutmanmike »

Boo, now my ANIMDEFS are making textures go wrong... MONKEY SHAG!
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Cutmanmike
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Post by Cutmanmike »

Nevermind, figured it out. So THAT's why it made an extra texture when you put it in animdefs

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