[22.06.2007.]Heroes of World War II is NOT DEAD yet!

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
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Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

The new shots look awesome, I like the sloped 3D Floor that leads to the top of the building, pretty cool looking. :)
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DoomerMrT
Posts: 370
Joined: Tue Nov 21, 2006 10:58 am
Location: Budapest,Hungary

Post by DoomerMrT »

Thank You,of course this map will need a strong machine..

Do You want pics from the weapons?PPS41 fully and Tokarev SVT40 half done now.
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hitmanx
Posts: 429
Joined: Sat Dec 18, 2004 4:58 am

Post by hitmanx »

:O !!!

YOUR BACK!

Don't ever leave!

:D

Hahaha, man those shots look awesome. I'm really looking foward to this.
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DoomerMrT
Posts: 370
Joined: Tue Nov 21, 2006 10:58 am
Location: Budapest,Hungary

Post by DoomerMrT »

Do not worry,I have 2 full months from now to edit :twisted:

but please be patient,I need time to make weapons.For example,the SVT40 is having 100 sprites,so it takes time to make.
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Finalizer
Posts: 180
Joined: Fri Sep 24, 2004 6:07 am

Post by Finalizer »

Hey man, take your time, we'll all benefit from the quality in the long run. :)

But yeah, do finish that single-player portion as well, it was excellently done!
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DoomerMrT
Posts: 370
Joined: Tue Nov 21, 2006 10:58 am
Location: Budapest,Hungary

Post by DoomerMrT »

Ok I think Body Guard will make the SP maps and I will do the DM ones.but we shall see...oh,and yes you do not need to worry about quality 8-)
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hitmanx
Posts: 429
Joined: Sat Dec 18, 2004 4:58 am

Post by hitmanx »

Sweet!

How did you increase the quality so much?

Please don't go back and make the other one's better, they're good enough, and it would take more time till the next beta.

I look foward to regular updates, or just one big one after lots of work.

Take it easy man! :D
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DoomerMrT
Posts: 370
Joined: Tue Nov 21, 2006 10:58 am
Location: Budapest,Hungary

Post by DoomerMrT »

I am making high-res 512x384 weapon sprites and when I done with one,I scale it with HIRESTEX lump.There won't be so many betas,I think 4-5 max. until the last version.We shall see this too however... :lol:
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Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

High-Res weapons should work nicely for this mod. :)
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DoomerMrT
Posts: 370
Joined: Tue Nov 21, 2006 10:58 am
Location: Budapest,Hungary

Post by DoomerMrT »

Yep,PPS41 already does well it's work. :) And if we combine the sprite numbers and the quality we get a wonderful weapon :)
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DoomerMrT
Posts: 370
Joined: Tue Nov 21, 2006 10:58 am
Location: Budapest,Hungary

Post by DoomerMrT »

I am on holiday for 10 days so I cannot edit until I get home again :?
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hitmanx
Posts: 429
Joined: Sat Dec 18, 2004 4:58 am

Post by hitmanx »

nooooooooooes. Lol oh well

Have a good trip!
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chronoteeth
Posts: 2665
Joined: Wed Sep 08, 2004 1:29 pm
Preferred Pronouns: It/Its

Post by chronoteeth »

Lets see dem high ressins.
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DoomerMrT
Posts: 370
Joined: Tue Nov 21, 2006 10:58 am
Location: Budapest,Hungary

Post by DoomerMrT »

I am back :)
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hitmanx
Posts: 429
Joined: Sat Dec 18, 2004 4:58 am

Post by hitmanx »

Sweeeeet.

NOW BACK TO WORK!

:)

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