Doom Cards!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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solarsnowfall
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Doom Cards!

Post by solarsnowfall »

Just a little something I started playing around with to test out the new pitch functions (that's right, you'll need 2.1.7) recently added to ACS. I don't consider it completed yet, as I'm sure some bugs and quirks will surface sooner or later. For those of you who might jump directly into the SCRIPTS lump, sorry, it's kind of a mess, and not very well commented.

Here's the run down. It's a simple memory card matching game. You have 16 cards to choose from, and 8 pairs to find. You have a limitted time each round with which to do this, and as you progress through all ten rounds the time limit decreases. Player's who play on harder difficulty settings are awarded more points, but have to complete each round with less time.

The working scoring system.

Accuracy Bonus = (32 - missmatches) * 10
Time Bonus = (60 - completion time) * 10
Skill Bonus = game skill * 50 (0 for ITYTD up to 200 for Nightmare)
Round Score = Accuracy Bonus + Time Bonus + Skill Bonus
Total Score += Round Score

All you need to do is use your mouse and point and click on the card to chose it. Enjoy!

Download

High scores anyone?

Top Scores (Since the second scoring fix)

1. 8070 - Belial
2. 7920 - Bouncy
3. 7800 - Kirby
4. 7630 - Umm, me.
5. 7590 - HotWax
Last edited by solarsnowfall on Sat Dec 09, 2006 5:43 pm, edited 12 times in total.
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MasterOFDeath
... in rememberance ...
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Post by MasterOFDeath »

Nice :D

A little issue though that keeps me from getting my score properly...

Image

It just kept going on and on.
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jallamann
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Post by jallamann »

death :(
meaning I won/lost
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solarsnowfall
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Post by solarsnowfall »

Yea I'll come up with something more creative to do when you win.

@MOD: Mind discribing how you did that? That's an awefully high score...
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wildweasel
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Post by wildweasel »

Got to 2800 points before giving up.
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TheDarkArchon
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Post by TheDarkArchon »

solarsnowfall wrote:Yea I'll come up with something more creative to do when you win.

@MOD: Mind discribing how you did that? That's an awefully high score...
I get the same thing: Basically, the score never stops going up, even when the round score reaches zero.
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Unknown_Assassin
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Post by Unknown_Assassin »

solarsnowfall wrote: @MOD: Mind discribing how you did that? That's an awefully high score...
Finish 1 round and don't press anything. The score will continue to increase.

Also, it won't take me to round 2 after I let the score rise.
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solarsnowfall
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Post by solarsnowfall »

Odd. I must have played the thing a thousand times, and I've never had that come up. Well, I know where the problem should be...
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Hasbo
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Post by Hasbo »

I got like 1000 points before I lost my memory skills.
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ace
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Post by ace »

Made it to round ten with 5830 points on HMP, then lost to the clock (TBH at that point I was randomly clicking frantically anyway :p).

Cool stuff here. :)
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solarsnowfall
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Post by solarsnowfall »

I went ahead and bumped the skill bonus multiplyer up to 50, it makes the skill bonus more significant, and fixes the boneheaded problem that I decided was a good idea to include right before uploading... :roll:

Anyway, the file's updated, and that score problem should fixed.
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HotWax
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Post by HotWax »

This is a cool example of what can be done with a little creativity. :D

I have one suggestion though. Could you invert the vertical axis of the "mouse" when the player has invertmouse set to true?
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solarsnowfall
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Post by solarsnowfall »

Done, and uploaded. Now to think of some ways to flesh this thing out a little bit.
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HotWax
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Location: Idaho Falls, ID

Post by HotWax »

Drat! Ran out of time on round 10 with one card left to flip over and 8050 points. :(

This is strangely addictive...
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Unknown_Assassin
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Location: Where dead carcasses lie

Post by Unknown_Assassin »

It works now!
HotWax wrote:Drat! Ran out of time on round 10 with one card left to flip over and 8050 points. :(

This is strangely addictive...
At least you beat me...

My score: Round 8 - 6,500 points. Died at Round 9.

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