[Public Beta] Ultimate Simplicity (Episodes 1-4)

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
NiGHTMARE
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Post by NiGHTMARE »

Can I just say that map21 is awesome, and map22 isn't far off. You have a habit of using textures in interesting and often unique ways, and episode 3 expands on this even further.

Oh, and anything which uses music rom Tyrian has got to be good :).
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AgentSpork
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Post by AgentSpork »

You have a habit of using textures in interesting and often unique ways, and episode 3 expands on this even further.
Well, keep in mind who I got the majority of my texture resources from. :P
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Tormentor667
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Post by Tormentor667 »

Just finished playing through all the Simplicity maps and absolutely like it! :) There was just one thing that bothered me. When I read...
"I suck at making Hell maps"
...and played the map itself, I just thought: AgentSpork obviously sucks at sucking!
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ZDUser
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Post by ZDUser »

I have a question regarding some of the enemies in this game. The wad contains enemies from ROTT like triad enforcer and NME, but I couldn't find them in the game. Were these enemies not put into the game in the current version? If not, where can I find them?

I couldn't find them in the ROTT hidden level, either.
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Graf Zahl
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Post by Graf Zahl »

The WAD isn't finished. There's most likely a second secret ROTT level.
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Shadelight
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Post by Shadelight »

There should be a hidden ROTT episode. :3
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Cutmanmike
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Post by Cutmanmike »

STILL haven't played this. I've heard good things though so i'll give it a whirl on co-op after christmas.
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Hirogen2
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Post by Hirogen2 »

Nash wrote:For some reason I think Qi Len is Hirogen2... but I dunno. :P
wtf.
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Cutmanmike
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Post by Cutmanmike »

Okay well first off I think this is very very very overrated.

The main nags I have with these maps, though it might be intended, is that they're very predictable. I always knew to stock up on ammo/health before picking up a key because there's always going to be a pair of revenants + other monsters going to spawn after you do. Secondly the first few levels were kinda boring for me. I expected alot better, but luckily it picked up after the first few maps.

The thing I hate about this is the HUD. First of all i'd like to mention a bug. In coop it stops working after you die. Now it's a lovely hud and everything but WHY am I forced to have it? I prefer smaller one by far, and I don't even get the option to? Sux!

/nags

What I liked about the wad was the use of the very few used zdoom features, mainly the boss fight(s) (Haven't played it to the end yet). Nice to see some DECORATE here and there, even though I hate the nightmare demons because they're so damn annoying. Detail is nice, although there wasn't much slope usage I thought to myself while running through.

Btw would you mind putting some weapons on the boos room(s)? For those poor chaps who have "Don't keep weapons" dmflag on have a bit of problems killing a ton of nightmare demons and a big boss with a pistol.
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AgentSpork
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Post by AgentSpork »

Cutmanmike wrote:Okay well first off I think this is very very very overrated.
Thanks. I follow my patented guide very closely. You should try it sometime!
The main nags I have with these maps, though it might be intended, is that they're very predictable.
I would say something along the lines of "that's doom for you", but then someone would probably get pissed off and write some gigantic rant about how I'm wrong. After 13 years it's rare that I play a map that has traps that aren't predictable.
Secondly the first few levels were kinda boring for me. I expected alot better, but luckily it picked up after the first few maps.
That's funny, because I found the first few maps (in episode 1 at least) to be some of my best work. But maybe that's just me.
The thing I hate about this is the HUD. First of all i'd like to mention a bug. In coop it stops working after you die.
I haven't had that problem, but I'll look into it. Maybe it's something I've already fixed on my hard drive copy but isn't fixed in the current beta.
Now it's a lovely hud and everything but WHY am I forced to have it? I prefer smaller one by far, and I don't even get the option to? Sux!
Sorry, but that's not going to change.
very few used zdoom features
I used plenty, in my opinion. :P
Detail is nice, although there wasn't much slope usage I thought to myself while running through.
I didn't really find them necessary in my maps, so I've used them sparingly, and in most cases they're there for decoration only. Slopes used for anything else are a nuisance to me.
Btw would you mind putting some weapons on the boos room(s)? For those poor chaps who have "Don't keep weapons" dmflag on have a bit of problems killing a ton of nightmare demons and a big boss with a pistol.
Sure, why not.
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Kaiser
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Post by Kaiser »

Cutmanmike wrote:Okay well first off I think this is very very very overrated.
Crybaby.
Cutmanmike wrote: Now it's a lovely hud and everything but WHY am I forced to have it? Sux!
Because AgentSpork is trying to be creative with ACS? At least for once its not another lame print, delay, sector, print, delay script that I see in almost every Zdoom wad.

But before you return with a statment on how stupid I am (which I am indeed a moron), lets discuss why new huds benefit the look and feel of a zdoom wad:

1. It allows a new feel to the interface.. especially for a 13+ year old game. How often do we have to see the same stupid hud?
2. It allows authors to demostrate their creativity with Zdoom's ACS. You may be surprised to just how powerful ACS really is.

Btw, AgentSpork, if you take out the hud, I will personally hunt you down :(
Cutmanmike wrote: Detail is nice, although there wasn't much slope usage I thought to myself while running through.
ah, detail. The most important thing a mapper needs to focus on rather than a fun experience. Simplicity is good enough, and slopes does not make it better. Slopes is concidered an feature, not an asset to a Doom map.


Okay, now I wait for a dipshit mod to delete this post because everything is true.
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HotWax
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Post by HotWax »

Kaiser wrote:
Cutmanmike wrote:Okay well first off I think this is very very very overrated.
Crybaby.
So, Cutman gives an honest opinion of the map, Spork makes a post on his own page to cry about it, and Cutman's the crybaby?

Explain that to me, please.
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AgentSpork
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Post by AgentSpork »

HotWax wrote: So, Cutman gives an honest opinion of the map, Spork makes a post on his own page to cry about it, and Cutman's the crybaby?

Explain that to me, please.
I never cried about anything in that post. Perhaps your satire detector is broken? If you bothered to look at the date on it, you'd see that it was written at least 2 months ago.
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Phobus
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Post by Phobus »

@Kaiser: Only thing I'd do to that post is edit out the bit about dipshit mods. I'm sure Bio and Q would be much the same. We don't actually enforce lies and bollocks just to make a happy forum.
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Graf Zahl
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Post by Graf Zahl »

Oh shit!

Kaiser has been infected by the Hobbs virus! :(

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