That would be quite a stupid scheme. Add a dot (.1, .1.1, .2, .2.1) and it's fine again.NiGHTMARE wrote:.1, .11, .2, .21, etc.
ZDoom 2.1.7
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Hirogen2
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Cutmanmike
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That long? Bah!Graf Zahl wrote:Heh. The code has been collecting dust for over a year now. I just thought it was time to add it to the current version.
I think the floating point rewrite is dead anyway.
And I still don't see the benefits of floating point (Probably because I forget what it actually is).
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TheDarkArchon
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NiGHTMARE
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Graf Zahl
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TheDarkArchon wrote:It's mostly developer side that it would benefit. Also, if I'm not mistaken, it would help prevent some of the errors caused by fixed point math such as rendering artifacts.
Not to mention that it introduces other inaccuracies. I wonder whether it is worth the danger of network desyncs. Remember, Randy fixed such an error for 2.1.7.
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Cutmanmike
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skadoomer
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Cutmanmike
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Graf Zahl
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Cutmanmike
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Phobus
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Risen
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Nash
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The latest revision does not build a zdoom.pk3. How do I get it to generate zdoom.pk3?
Code: Select all
9> rm -f wadmake zdoom.pk3 xlat/*.x dehsupp.lmp
9>'rm' is not recognized as an internal or external command,
9>operable program or batch file.
9>NMAKE : fatal error U1077: 'rm' : return code '0x1'
9>Stop.
9>Project : error PRJ0019: A tool returned an error code from "Performing Makefile project actions"
9>Build log was saved at "file://c:\Documents and Settings\Nash\My Documents\Visual Studio 2005\Projects\zdoom\zdoom\trunk\wadsrc\Release\BuildLog.htm"
9>wadsrc - 2 error(s), 0 warning(s)
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Graf Zahl
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http://forum.zdoom.org/potato.php?t=11361
It's still an open bug. I have no idea what triggers it. For me this works.
It's still an open bug. I have no idea what triggers it. For me this works.
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Nash
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