ZDoom 2.1.7
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randi
- Site Admin
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Hirogen2
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- Operating System Version (Optional): Tumbleweed x64
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Neil
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Softie
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Graf Zahl
- Lead GZDoom+Raze Developer

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No, there isn't. The reason is that at the same day 2.1.7 was released I committed a large change to ZDoom itself. In other words, I never had GZDoom code I could update to 2.1.7 because it was already at a newer stage. And in the last month there have been more changes so at the moment I can't create something based on a release build.
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Alterworldruler
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Graf Zahl
- Lead GZDoom+Raze Developer

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Cutmanmike
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NiGHTMARE
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This sort of question is what the changelog is forCutmanmike wrote:Awesome. What sort of changes?
http://mancubus.net/svn/hosted/zdoom/zd ... rh-log.txt
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Cutmanmike
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DoomRater
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DoomRater
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"- Changed SDL mouse handling to be basically identical to the (non-DirectInput) Win32 code. The mouse is polled periodically and constantly warped to the center of the window. Despite what the SDL docs specify, SDL_WM_GrabInput() is apparently no longer a reliable means of obtaining continuous relative mouse motion events."
Ooooh, I'll be able to use my cursor based magnifying glass with ZDoom! I was going to complain about that behavior but I see it's been addressed.
Ooooh, I'll be able to use my cursor based magnifying glass with ZDoom! I was going to complain about that behavior but I see it's been addressed.
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Marcus101RR
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Project Shadowcat
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QBasicer
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