[Fixed] My Crash

Bugs that have been investigated and resolved somehow.

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The Ultimate DooMer
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Post by The Ultimate DooMer »

Lexus Alyus wrote:What's the point in this Mock2? So you can take the piss, it's funny the first time, but to make a megawad out of it :?: I don't get it... It just seems like a waste of time and that the guys have got too much time on their hands...
Because it's ZDoom, and ZDoom features had never been mocked before. Besides, if you play without god mode you might enjoy it. (pretty hard but doable in all but one place in map 22)
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Sparky
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Post by Sparky »

that cyber demon map is hard too
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The Ultimate DooMer
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Post by The Ultimate DooMer »

Wait till you see the bridge... (now THAT'S a hard one)
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Ty Halderman
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Post by Ty Halderman »

UD: Nice bridge :)
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Xaser
 
 
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Post by Xaser »

The bridge isn't that hard. It just takes a good sense of balance.
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Curunir
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Post by Curunir »

Mock 2 - <3 <3 <3
And yes, the bridge was very well done.
I think mty favourite moments would have to be the secret maps - the "my 7-year-old brother made this" and also "Hold on! That's too much detail!"
Those were truly LOL! (sic) moments.
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Xaser
 
 
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Post by Xaser »

My favorite levels were 8 (Right in the Crotch), 36 (OMG Counterstrike), 22 (Eh, Carnie?), 21 (I am in Paradise), 35 (Insulting your Intelligence), and 41 (Hybrid). Those levels were realy awesome!
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Sparky
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Post by Sparky »

any fix for this one yet?
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Sparky
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Post by Sparky »

bump

hopfully this will be fixed in the next version
i mean this patch used to work
and even if its not used with mock2 but on its on with doom2.wad
i still get the crash
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sirjuddington
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Post by sirjuddington »

I think the issue with ZDoomGL is that it's based on ZDoom 0.47, (or the latest 'beta' version, based on 47i)
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Sparky
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Post by Sparky »

whats that have to do with my bug?
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randi
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Post by randi »

Fixed it so it doesn't crash, but it still a messed-up patch. (But I suppose it's supposed to be, since it behaves the same in prBoom.)
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