I think it might be interesting if we were able to make monsters weak (damage done doubles or goes up by 1.5x and so does pain chance), resistant (0.5x damage and pain chance), immune (no damage, no pain chance), or absorb (-1.0x damage, no pain chance) to certain kinds of weapons.
For example, an Archvile could be immune to bullets and shells but weak against cell-based attacks.
Here's an example:
A dude creates a new weapon, the Fart Gun. A variable is assigned to the Fart Gun that states the Fart Gun does Stink Damage.
Fart Gun
damageType = "Stink";
There is a monster called Sewer Imp. The Sewer Imps lived in stinky, vaporous, even toxic sewers. As a result, they do not mind stinky smells. So, the Fart Gun does not affect them.
I think there should be a parameter that would make Sewer Imps immune to Stink damage. Also in consideration should be a Weakness, Resistance, and Absorb (heals the monster)
Monster Resistances (just a little idea)
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