Climbing Claws

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Locked
User avatar
Cutmanmike
Posts: 11295
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Climbing Claws

Post by Cutmanmike »

Obviously the idea was stolen from NinjaDuel.wad, so thanks to Electronic Samurai for that.

Fire1 will slash normally and Fire2 will allow climbing, hold jump or look up to climb easier. It works fine with multiplayer too. Note that this uses ACS.

http://gothic.34sp.com/pub/doomwads/Claws.zip

No sounds or anything because this is just an example.
User avatar
Nash
 
 
Posts: 17362
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

This is really cool.

It needs some "meow meow" sounds though! XD

BTW did you get my PM? Respond plzkthxbai
User avatar
Cutmanmike
Posts: 11295
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

Nash wrote:This is really cool.

It needs some "meow meow" sounds though! XD

BTW did you get my PM? Respond plzkthxbai
Yes but I haven't tried it yet. I'll pm you once I register milkshape.
User avatar
jallamann
Posts: 2271
Joined: Mon May 24, 2004 8:25 am
Location: Ålesund, Norway
Contact:

Post by jallamann »

l33t enough
User avatar
Jimmy
 
 
Posts: 4718
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him
Contact:

Post by Jimmy »

Nice. :thumb:

Although it says that the weapon uses cells. Is that right? :shrug:
User avatar
Cutmanmike
Posts: 11295
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

jimmy91 wrote:Nice. :thumb:

Although it says that the weapon uses cells. Is that right? :shrug:
I was too lazy to make a new ammo class :P
User avatar
Electronic Samurai
Posts: 177
Joined: Mon Mar 27, 2006 1:54 am
Location: Wandering the open plains

Post by Electronic Samurai »

Would it be alright if I used this in my next version of Ninja Duel?
User avatar
Cutmanmike
Posts: 11295
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

Electronic Samurai wrote:Would it be alright if I used this in my next version of Ninja Duel?
Sure, it was your idea after all :P. You might want to change the sprites so they look more "Ninja" like though.
User avatar
Electronic Samurai
Posts: 177
Joined: Mon Mar 27, 2006 1:54 am
Location: Wandering the open plains

Post by Electronic Samurai »

I've imported it over to Ninja Duel, but I can't get it working properly :oops:

Using the altfire, all I'm getting is the attack animation and "p_startscript: unknown script 999".

What am I doing wrong? I know next to nothing about ACS scripting.
User avatar
Theshooter7
Posts: 456
Joined: Sun Mar 05, 2006 6:44 pm

Post by Theshooter7 »

You'll need the ACS Files and LOADACS Lump. Make certain you imported EVERYTHING from the wad.

Nice stuff CutMan.
User avatar
Electronic Samurai
Posts: 177
Joined: Mon Mar 27, 2006 1:54 am
Location: Wandering the open plains

Post by Electronic Samurai »

Hooray! It's working now!
User avatar
Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie
Contact:

Post by Unknown_Assassin »

There is one annoyance about the Claws.

When I used the claws for climbing during a period of time (since it doesn't use ammo), it switches back to my weapons.

Also, whenever I activate the console command 'notarget' (an accident considering I binded 'notarget' to a key) and use the claws for climbing, the 'notarget' is disabled.
Locked

Return to “Editing (Archive)”