Nash's Gore Mod

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lukas
Posts: 586
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Re: Nash's Gore Mod

Post by lukas »

There is a place to post questions like that (http://forum.zdoom.org/viewtopic.php?f=3&t=21885)
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TheMistress
Posts: 304
Joined: Mon Jan 04, 2010 12:18 pm

Re: Nash's Gore Mod

Post by TheMistress »

Jakizakiflaki wrote:anyone can help me with my idea, this mod has 1 flying bloodtrail per hit
if u make healt 10 for example it has 10 per hit
i want try to make many different bloodtrails + bloodspots per hit since u can play with the scale of these things
but i have no clue how to do it :D
for example make 4 different bloodtrails per hit, with sizes like 100%/80%/60%/40% so i have different sizes of bloodtrails and spots :D
i just need some structure coz i have no clue how to change it in the wad
You do know that would cause an overload of lag? 1 SSG hit over 100 bloods splats-*/
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NeuralStunner
 
 
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Re: Nash's Gore Mod

Post by NeuralStunner »

TheMistress wrote:You do know that would cause an overload of lag? 1 SSG hit over 100 bloods splats-*/
Haha yes.

*BLAM* *Slideshow* *Dies*
Jakizakiflaki
Posts: 19
Joined: Sun Sep 05, 2010 12:26 pm

Re: Nash's Gore Mod

Post by Jakizakiflaki »

well lagshow starts very late i tried all :D
if u keep health of blood at 4 or maybe 5 u can play without lags
Luktom100
Posts: 6
Joined: Mon Oct 15, 2012 4:29 pm

Re: Nash's Gore Mod

Post by Luktom100 »

Hi, could someone please give me a link to the latest version of this mod??. Ive found some links, but i dont really know if they are to the latest version :(
Ohh and Jaki?? How to change the "Blood Health" ??
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wildweasel
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Re: Nash's Gore Mod

Post by wildweasel »

Hi, uh, in the future, could you post mod reupload requests in the thread I created specifically for them instead of bumping a two year old thread? Thanks.

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