Nash's Gore Mod

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
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Skutarth
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Joined: Sun Aug 13, 2006 11:57 am
Location: Hell

Post by Skutarth »

This mod is awesome, Nash. Keep up the good work.

I made my own personal version, with (correctly colored) gibs coming from almost all monsters. Of course, most of the monsters have already XDeath looking deaths, so I threw in some gib spew action.
Check it out:
Spoiler:
Warning: Picture is 1280x1024

And it's all thanks to your existing work. Thanks!
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Ghastly
... in rememberance ...
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Post by Ghastly »

Try +Corpse. It might work, but I'm not sure if it'll let it be shootable.
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Nash
 
 
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Post by Nash »

Very nice!
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Ghastly
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Post by Ghastly »

Oh, shoot, I didn't see those other 2 pages XD.

The +Corpse was in regards do making gibbable bodies. It might make it so it could be crushed, but it might not let it be damaged. It's worth a try.
Gez
 
 
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Post by Gez »

Speaking of XDeaths, have you grabbed those from Eriance's Demon Eclipse?
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Nash
 
 
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Post by Nash »

If that question was directed to me, Gez, no; I drew a whole set of my own, from scratch.
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Nash
 
 
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Post by Nash »

Bump, I have a question.

If my blood spots fall on top of monsters, it will continue to stay on top of the monsters until the monster moves away.

What flags do I need to put on to my blood spots so that they can't stack on top of other actors?
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edward850
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Post by edward850 »

Its simple
-SOLID

That should do it, but I'm sure they wont sit ontop of monsters anyway
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Nash
 
 
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Post by Nash »

I've already tried -SOLID, it doesn't fix the problem.

And actually, in WADs with insane monster action going on (Hell Revealed 2), I find the blood sitting on top of monsters a lot.

I actually know of a way around my problem (and this would also fix the gibs that get destroyed by the dying monster that spawned it because they are technically missiles - needed for the bouncing behaviour - and therefore colliding with the exploding monster's body destroys it), but it's such an ugly hack, I really hope I don't have to use it...

... and that is giving the blood and gibs a +THRUGHOST flag, and setting all monsters to +GHOST. VERY UGLY!

Anyone have any other ideas?
Gez
 
 
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Post by Gez »

The compat setting where all actors are infinitely tall would work...
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Nash
 
 
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Post by Nash »

No. That's out of the question. This is supposed to be a mod that you can play with (almost) every WAD.
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HotWax
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Location: Idaho Falls, ID

Post by HotWax »

Have you tried +NOBLOCKMAP? This would prevent any collision checks from occurring.
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Kate
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Post by Kate »

Try -CANPASS.
I had the opposite problem with this.
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Nash
 
 
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Post by Nash »

+NOBLOCKMAP works, thanks.

(Fiddling with the CANPASS does weird things, like the gib/blood drops down instantly inside the actor that spawned it)
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Nash
 
 
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Post by Nash »

As NashGore 2.0 nears release, I will gradually release screenshots of the what's in store for the new and overhauled version of Nash's Gore Mod.

First... we shall have a look at the new blood spots in software and OpenGL...

Image
Image

Coming next: screenshot of the sick, SICK new wall decal animations.

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