Nash's Gore Mod

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
Nash
 
 
Posts: 17322
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Post by Nash »

Bump. Screenshot from NashGore v2.0, which works both for ZDoom and GZDoom. GZDoom users will get a special treat...
Spoiler:
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

Awesome work on simultating floor decals :). However, the blood on the floor is noticeably brighter than that on the walls.
User avatar
Nash
 
 
Posts: 17322
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Post by Nash »

Alright, I'll fix the floor blood colours. Too bad GZDoom's models do not support alpha, otherwise the floor blood spots can have smooth edges and translucency and stuff.

Also, just wanted to add that it's not apparent in the screenshot but the new blood trails look, move and feel almost exactly like Blood's. I've spent a lot of time tweaking it to behave like Blood's trail effects.
User avatar
Glassyman
Posts: 52
Joined: Mon May 14, 2007 8:55 am
Location: My body is 6 feet under, my soul in heaven

Post by Glassyman »

Yay! Blood everywhere!
User avatar
hitmanx
Posts: 416
Joined: Sat Dec 18, 2004 4:58 am

Post by hitmanx »

Yes....Yes....OH GOD YES!!

Most egarly awaited mod! :D:D
User avatar
Tormentor667
Posts: 13470
Joined: Wed Jul 16, 2003 3:52 am

Post by Tormentor667 »

Thats awesome man :D
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Post by CaptainToenail »

I'm interested in using this in a project of mine, but I would like to know, is there a less extreme version of this, because the blood fx are a bit overboard in my opinion. :lol:
User avatar
Ryan Cordell
Posts: 4348
Joined: Sun Feb 06, 2005 6:39 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Post by Ryan Cordell »

Haha, blood wussies. You can still modify the wad to spawn less blood. ;)

But I wonder if this one is even out..?
User avatar
Nash
 
 
Posts: 17322
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Post by Nash »

Well yeah, they are kind of exagerated, but that's how Blood (the PC game) was like.

(Blood was the reason I created this WAD in the first place anyway)
jobro
Posts: 206
Joined: Sat Dec 30, 2006 1:56 pm

Post by jobro »

Bloody goddamn hellhole I'm so damn impressed Nash for your talent!
User avatar
Nash
 
 
Posts: 17322
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Post by Nash »

Why, er, bloody thank you!
User avatar
Matt
Posts: 9679
Joined: Sun Jan 04, 2004 5:37 pm
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Post by Matt »

This is about the most aggressive thing you can do to a computer, the equivalent of going up to a human being and saying
Well, there's egg and bacon; egg sausage and bacon; egg and blood; egg bacon and blood; egg bacon sausage and blood; blood bacon sausage and blood; blood egg blood blood bacon and blood; blood sausage blood blood bacon blood tomato and blood;
User avatar
Project Dark Fox
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA

Post by Project Dark Fox »

Do you have anything that doesn't have blood?
User avatar
Matt
Posts: 9679
Joined: Sun Jan 04, 2004 5:37 pm
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Post by Matt »

Well, there's blood egg sausage and blood, that's not got much blood in it.
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Post by CaptainToenail »

Never mind, I called the project off.

Return to “Abandoned/Dead Projects”