Nash's Gore Mod

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
Nash
 
 
Posts: 17465
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Nash's Gore Mod

Post by Nash »

http://nash.wanzafran.com/doomstuff/nashgore.zip

Work-in-progress of something I've been fooling around with.

Basically, it started out as an attempt to emulate the blood effects found in the games Blood and Shadow Warrior. While I haven't really achieved them yet (here's keeping my fingers crossed on this, this and this to be implemented), what's in now is a bunch of crazy blood and gore effects which'll do for now.

This isn't finished yet! I'll be adding and changing a lot of stuff soon because this was kind of put together hastily. It's very unorganized and most of what's in it are experiments...
Cptschrodinger
Posts: 380
Joined: Thu Oct 21, 2004 5:27 pm

Post by Cptschrodinger »

It gets a Script error at line 9 "Expected ')' got ','
User avatar
Nash
 
 
Posts: 17465
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Post by Nash »

Please use ZDoom 2.1.5...
Cptschrodinger
Posts: 380
Joined: Thu Oct 21, 2004 5:27 pm

Post by Cptschrodinger »

Ack, stupid me loading everything in Gzdoom...

In any case, so far so good. But the blood spray looks a bit uniform. Any way you could vary it a little bit more?
User avatar
Nash
 
 
Posts: 17465
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Post by Nash »

I'll draw more 3 more sets of blood sprays and have them pick 1 out of 4 sets.

Thanks for the feedback...
User avatar
edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand

Post by edward850 »

ALL HAIL NASH!

nice work, you mind if I use it in my invasion wad? also, is it possable to make a skulltag version?
User avatar
Nash
 
 
Posts: 17465
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Post by Nash »

It's not finished yet but yeah, you may... just credit me.

EDIT: I don't play Skulltag but I guess it won't work if Skulltag isn't up to date with ZDoom 2.1.5's source code.
User avatar
edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand

Post by edward850 »

not yet XD, when 97b is out i will be wipping this mod out, and stiking it in the skins folder, for more blood!
User avatar
Xaser
 
 
Posts: 10773
Joined: Sun Jul 20, 2003 12:15 pm

Post by Xaser »

Holy Hell on a Stick, I didn't happen to see this one until just now... that's just amazing, sir. It's fun as hell rocketing every little scumbag slimeball that happens to cross my path and watch 'em disentegrate. :P
User avatar
Nash
 
 
Posts: 17465
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Post by Nash »

Yay attention!

In the version on my hard disk, I got rid of all the borrowed Blood sprites and drew my own. The gibbed monsters have their own set of gibbed pieces.

I'm also working on gibbable bodies. They work, except that they don't get crushed under ceilings because technically, they aren't dead bodies anymore. :/ I'm working on that one...
User avatar
edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand

Post by edward850 »

use the crush state
User avatar
Nash
 
 
Posts: 17465
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Post by Nash »

Nash wrote:they don't get crushed under ceilings because technically, they aren't dead bodies anymore.
User avatar
Da Spadger
Posts: 438
Joined: Thu Jan 05, 2006 10:12 am

Post by Da Spadger »

User avatar
Nash
 
 
Posts: 17465
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Post by Nash »

Ooo... messy. >=D
User avatar
edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand

Post by edward850 »

i think you should add this into your next version, this way the player can get the cool looking gibs

Return to “Abandoned/Dead Projects”