ZDoom 2.1.5
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Grubber
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J-Dub
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I know and that sucks but its hard to sympathize since I've been sick for a month and a half with some mystery illness that could be anything from minor to life-threatening.Nash wrote:Give the guy a break, he broke his hand becauxe he fell off his bike recently!DRD seems to be offline so I can't bug graf about it yet
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Graf Zahl
- Lead GZDoom+Raze Developer

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- Location: Germany
Bio Hazard wrote:No, it can just load 24-bit images and converts them to doom palette automagically I'll bet.
A brand-new renderer would have been more than a revision bump.
But all the changes make it easier to create WADs for GZDoom but keep more of their features when run on plain ZDoom. This is why I added TGA and PCX texture support. Now I can handle everything with the regular texture manager and there's no more need for DevIL which makes things a lot easier.
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Jimmy
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SMG M7
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So it'll be possible to make Zdoom maps with select GZdoom features that work on both ports, if I understand correctly, but not to make them look the same. Works for me, either way! Downloading.Graf Zahl wrote:Bio Hazard wrote:No, it can just load 24-bit images and converts them to doom palette automagically I'll bet.
A brand-new renderer would have been more than a revision bump.
But all the changes make it easier to create WADs for GZDoom but keep more of their features when run on plain ZDoom. This is why I added TGA and PCX texture support. Now I can handle everything with the regular texture manager and there's no more need for DevIL which makes things a lot easier.
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Medricel
- Posts: 1138
- Joined: Sat Nov 20, 2004 9:47 am
Re: ZDoom 2.1.5
Sweet! Custom damage formulas!randy wrote:An actor's damage in DECORATE can now be specified as an expression that is evaluated each time it needs to do damage. To do this, enclose it within parantheses, and the normal Doom damage calculation will be bypassed. For example, to do exactly 6 damage:To deal normal Doom missile damage:Code: Select all
Damage (6)Code: Select all
Damage (random(1,8)*6)
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Baratus
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Shadelight
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Nash
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James Sethorn
- Posts: 23
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Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
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Cptschrodinger
- Posts: 380
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Re: ZDoom 2.1.5
So now we can make super random weapons that can do 1 to 325346236462 damage?Shinjanji wrote:
Sweet! Custom damage formulas!
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DoomRater
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randi
- Site Admin
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Nash
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