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Decorate property: cameraheight

Posted: Sat Aug 26, 2006 8:56 am
by Jimmy
I remember reading up somewhere on the wiki that it's possible to use ChangeCamera() for monsters and decorations and other things. Is there a function that allows you to define from which height the camera would be if changed to that monster/whatever?

And if not, can it get implemented? 8-)

Posted: Sat Oct 21, 2006 12:05 pm
by Jimmy
...I just noticed that this thread has been ignored for two months. :melancholy:

Posted: Sat Oct 21, 2006 12:19 pm
by Nash
Don't worry, so has the other feature suggestions. They're piling up steadily... like the desk of person who's been avoiding his bills...

Anyway, in another thread, Graf says that more than half of this pile of suggestions could be closed but he'd like to see what Randy has to say about them.

And we all know how talkative Randy is these days... :P

(No offense Randy, we all love you)

Posted: Sun Oct 22, 2006 2:20 am
by Graf Zahl
Added. But keep in mind that the special view height interpolation for the player can't be easily extended to monsters without rewriting considerable amounts of code so be careful what you do with it. For walking monsters it will most likely not look that good.

Posted: Mon Oct 23, 2006 10:14 am
by Risen
Graf Zahl wrote:special view height interpolation for the player
Can you elaborate on that?

Posted: Mon Oct 23, 2006 10:58 am
by Graf Zahl
If you go up stairs the view softly goes up. That code requires a player object to work.

Posted: Mon Oct 23, 2006 11:03 am
by Nash
Yeah, the monster's camera view is all jerky and stuff even when decending or ascending between sectors with very small height differences.

It's still neat, though.

Posted: Mon Oct 23, 2006 12:30 pm
by Risen
That's about what I figured; thank you for the clarification.