Custom Pain elemental atack
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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CacoDemonz
- Posts: 17
- Joined: Thu Jun 22, 2006 2:32 pm
Custom Pain elemental atack
There is a way to make pain elemental shoots a different kind of monster?.
I tried this:
PAIN F 5 bright A_CustomMissile("smallcaco", 35, 0, 0)
but when he shoots the small caco (my monster) it just spawn in front of the pain elemental and 1/2 second later, the small caco dies:
I know i can replace the lost soul whit any monster, but since ZDooM 2.1.3 crash alot of times, all my stuff its made for the ver 2.1.1
Offtopic:
O also, can anyone giveme a link where i can find info about making my custom HuD and, its possible put the doomguy´s face in my custom hud?
I tried this:
PAIN F 5 bright A_CustomMissile("smallcaco", 35, 0, 0)
but when he shoots the small caco (my monster) it just spawn in front of the pain elemental and 1/2 second later, the small caco dies:
I know i can replace the lost soul whit any monster, but since ZDooM 2.1.3 crash alot of times, all my stuff its made for the ver 2.1.1
Offtopic:
O also, can anyone giveme a link where i can find info about making my custom HuD and, its possible put the doomguy´s face in my custom hud?
- Krillancello
- Posts: 309
- Joined: Sat Nov 27, 2004 12:39 am
- Location: Teh Intarwebivurs
I know that you can do a bit of a 'hack-job' for a static HUD. There was a discussion about this my first time here (I've left and returned a couple times).
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CacoDemonz
- Posts: 17
- Joined: Thu Jun 22, 2006 2:32 pm
- Siggi
- Posts: 3288
- Joined: Sun Oct 03, 2004 8:57 am
- Preferred Pronouns: They/Them
- Location: South Africa
Is there any reason A_PainAttack wasn't made generic like A_CustomMissile?
Because it would be handy if you could set angles, height and pitch for the monsters it shoots.
Out of curiosity I made a mancubus use A_DualPainAttack, but the Lost Souls appear too far on either side of it. Being able to change the angles to something other than +45/-45 would have been useful.
Because it would be handy if you could set angles, height and pitch for the monsters it shoots.
Out of curiosity I made a mancubus use A_DualPainAttack, but the Lost Souls appear too far on either side of it. Being able to change the angles to something other than +45/-45 would have been useful.
