[No] Stick

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Stick

Postby LilWhiteMouse » Sun Jul 16, 2006 8:36 pm

How about a function or action that works like A_Fire, but gives more flexibility? As a decorate action, being able to define the x, y, and z offsets would be nice. If it was an ACS function, also being able to define two TIDs would be great: the thing to stick, and the thing to stick too.
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Postby Anakin S. » Thu Jul 20, 2006 11:37 am

I think it would be useful to make this more customizable. Other than setting the x, y, and z offsets, the only other way to do it is to change the sprite offsets. What are you using it for?

I wrote about a similar subject in the very first thread I made when I joined the zdoom forum, although I didn't ask for the same sorts of features with A_Fire back then. I just asked if it would be possible to use A_Fire with projectiles other than the revenant fireball or the archvile flame. Now it is possible to use it for every projectile that uses +SEEKERMISSILE.
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Postby Graf Zahl » Tue Jul 25, 2006 1:33 am

This would be a hack no matter how you twist it. In my book hacks don't count as features.
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Postby LilWhiteMouse » Tue Jul 25, 2006 6:54 am

Graf Zahl wrote:In my book hacks don't count as features.


Suggest any alternatives?
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Postby Ryan Cordell » Tue Jul 25, 2006 7:02 am

I swear Graf's addicted to saying everything's a hack.. :?
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Postby Graf Zahl » Tue Jul 25, 2006 7:09 am

LilWhiteMouse wrote:
Graf Zahl wrote:In my book hacks don't count as features.


Suggest any alternatives?



Not with Doom's crap physics.
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Postby Bio Hazard » Tue Jul 25, 2006 10:44 am

Blade Nightflame wrote:I swear Graf's addicted to saying everything's a hack.. :?

Because they are!
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