ZDoom 2.1.2

News about ZDoom, its child ports, or any closely related projects.
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]
[🔎 Google This Site]

Moderator: GZDoom Developers

User avatar
Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie
Contact:

Post by Unknown_Assassin »

Bio Hazard wrote:Alright, I split out all the crap.

If this happenes again, anyone who makes a post that I have to delete gets a 2-day ban. Anyone.
Sorry about asking this, but I need to know. Can you give an example of a post that will get you banned? This will give me a little more info on what not to post.
User avatar
Siggi
Posts: 3288
Joined: Sun Oct 03, 2004 8:57 am
Preferred Pronouns: They/Them
Location: South Africa

Post by Siggi »

You shouldn't need one, Read this or this instead.
User avatar
Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie
Contact:

Post by Unknown_Assassin »

Psycho Siggi wrote:You shouldn't need one, Read this or this instead.
Funny, I have already read that. Thanks.
dennisj1
Posts: 399
Joined: Sun Jan 11, 2004 1:46 pm
Location: Superior, WI

Post by dennisj1 »

Well, ZDoom 2.1.3 is out. Let's end this thread.
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany
Contact:

Post by Hirogen2 »

Doom A Holic wrote:Man I can't wait for the player classes ammo bug is fixed cause custom classes is like the best feature ever. Grubber you rock! And thanks so much for putting it in Randy!
You rock :D
Wasted Youth wrote:So, how much longer untill 2.1.3 is ready? I know randy said that it should be ready some time today. (Hopefully)[/rerailed]
Uh... there's svn for those who really can't wait.
Post Reply

Return to “ZDoom (and related) News”