ZDoom 2.1.2
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Graf Zahl
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Nash
- Â

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You know, on some days, you wake up really fresh and happy, like you had a good night's rest, and you get greeted with something nice?
It's one of those days for me. =)
Thanks a lot for the new version, Randy. Finally I can get rid of those duplicate messages... oh, big thanks to Graf and Grubber too, your efforts are really appreciated!
EDIT: Can't get this to work. What am I doing wrong?
It's one of those days for me. =)
Thanks a lot for the new version, Randy. Finally I can get rid of those duplicate messages... oh, big thanks to Graf and Grubber too, your efforts are really appreciated!
EDIT: Can't get this to work. What am I doing wrong?
Code: Select all
ACTOR Blood_ : Blood replaces Blood
{
scale 8.0
}
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Hirogen2
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Phobus
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Enjay
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Graf Zahl
- Lead GZDoom+Raze Developer

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Nash wrote:
EDIT: Can't get this to work. What am I doing wrong?
Code: Select all
ACTOR Blood_ : Blood replaces Blood { scale 8.0 }
Nothing. It will work in the next version. I redesigned the replacement handling so that more things can be replaced. The only things that won't work are players (use the player classes feature instead) and internal inventory handling (which includes ACS inventory functions.) But that'd only be a problem if someone wanted to use a weapon mod with a WAD that does some specific inventory checks.
There's also a handful of special items that can't be replaced due to the way they are handled by the engine. But it's unlikely that you want to replace these (e.g. some of the Heresiarch's effects.)
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LilWhiteMouse
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Re: ZDoom 2.1.2
Is there any official documentation/examples for this?randy wrote:[*]Added Grubber's custom player class support.
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Nmn
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Graf Zahl
- Lead GZDoom+Raze Developer

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Graf Zahl
- Lead GZDoom+Raze Developer

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Doom A Holic
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Ok I guess it's too buggy to be used in my mod yet.Unknown_Assassin wrote:Yes. Grubber inputed into 2.0.99x. Then randy implented them into Zdoom version 2.1.2Doom A Holic wrote:Custom Player Classes?! Can you use these with Doom and not just Hexen?
Anyways, I think the version needs to be updated to 2.1.3, since there is an ammo issue that Wasted Youth had said in the Bugs Forum http://forum.zdoom.org/potato.php?t=10350 . While you're fixing that, could 'things_raise' be implented in the next version? It was said earlier in this thread: http://forum.zdoom.org/potato.php?t=10350 , but it was never added (I checked typing things_raise in the console) even though it said added.
It's amazing how fast the versions are rolling out!
EDIT: Oh yeah, can you still use the DoomEd numbers in DECORATE? ...cause thats what I'm used to.
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Graf Zahl
- Lead GZDoom+Raze Developer

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Shadelight
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ducon
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