Launch E1M1 as a one-player cooperative session.
Type "Kill monsters" at console. Output says "6 monsters killed."
"am_cheat 2" now shows the monsters are dead.
Walking into the first room shows the monsters are indeed dead.
"Monster" console command returns nothing.
However...
The automap still shows the monster count as "0/6".
GetLevelInfo returns 0 as number of monsters killed.
I think there is a way to trigger this without cheating, as we've run into this problem before without using "kill monsters". Hopefully this will be enough for you to locate the bug though, as it's the only way I can reliably reproduce it right now.
When launched in single-player mode, everything works as expected.
This may or may not be an issue in Deathmatch mode also: I didn't test that.
Incorrect kill counts in cooperative mode
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- Cutmanmike
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