ZDoom 2.1.0

News about ZDoom, its child ports, or any closely related projects.
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]
[🔎 Google This Site]
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

This is not a thread to report bugs. Please do it in the proper place so that it doesn't get lost.

EDIT: Never mind. I already fixed it. The check for this was incomplete. I also fixed the hitscan trace issue you mentioned earlier.
User avatar
Belial
Posts: 1616
Joined: Wed Feb 09, 2005 3:09 pm

Post by Belial »

Great :)
User avatar
Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Re: ZDoom 2.1.0

Post by Risen »

Bio Hazard wrote:Just in time for KDiZD testing! Excellent!
I was thinking exactly the same thing.
Bio Hazard wrote:WHEEE and ZDL is the official launcher of ZDoom! \o/
I feel so accomplished.
That's because ZDL simply kicks ass. It's definitely made my life easier.
User avatar
Enjay
 
 
Posts: 27512
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: ZDoom 2.1.0

Post by Enjay »

Bio Hazard wrote:WHEEE and ZDL is the official launcher of ZDoom! \o/
I feel so accomplished.
Quite rightly so. Its simplicity, yet powerful functionality provides exactly what most launchers seem not to manage: an easy to use, simple, no nonsense interface that allows you to quickly launch Zdoom (and derivatives) with minumal fuss and yet the full power of the command line is available should a user want it.

Will you be doing anything further with ZDL (if anything needs to be done) now that you are a Linux user, or is version 3.0 the final one?
User avatar
Cutmanmike
Posts: 11355
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom

Post by Cutmanmike »

I have an occasional nag with ZDL but not as many as other launches had from me. So yeah.
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Re: ZDoom 2.1.0

Post by Bio Hazard »

Enjay wrote:Will you be doing anything further with ZDL (if anything needs to be done) now that you are a Linux user, or is version 3.0 the final one?
Well I was just going to let it go but now that it's the official launcher I should probably make at least 1 more version so it will be stable and work well. I don't want it to become another "ZDoom Launcher 2.0".

I'll probably write the next one with wxwidgets so I can have a Linux version as well as win32. It already works pretty well with WINE, but loading PWADs is difficult/cumbersome.

It will probably also be open source during the development process so others can test for win32 and KDE stability. Maybe Randy will let me have a peice of SVN for it? ;) (can you even do that with svn?)
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

ZDoom should load as ZDL on startup, heh.
User avatar
Enjay
 
 
Posts: 27512
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Post by Enjay »

No it shouldn't, heh.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: ZDoom 2.1.0

Post by Graf Zahl »

Bio Hazard wrote:Maybe Randy will let me have a peice of SVN for it? ;) (can you even do that with svn?)
All he'd need to do is create a new subdirectory and give you access.
User avatar
Kaiser
Posts: 180
Joined: Thu Jul 15, 2004 8:21 am

Post by Kaiser »

I see the decorate inventory items from 96x aren't supported..
User avatar
Cutmanmike
Posts: 11355
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom

Post by Cutmanmike »

You have to use CustomInventory.

Btw, are custom classes in this or is it still being worked on by Grubber?
User avatar
Jim
Posts: 535
Joined: Mon Aug 11, 2003 10:56 am

Post by Jim »

Graf won't add them until Grubber finishes them.
clarence144
Posts: 166
Joined: Sun Dec 26, 2004 5:02 pm

Post by clarence144 »

Could somebody give me, or direct me to a list of any fancy new commands or cheat codes? I see you can crouch now, interesting.... I like the new drop feature too. And resurrect seems to actually work now.
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany

Post by Hirogen2 »

i586 rpm package compiled with libstdc++.so.6, libFLAC++.so.5, libFLAC.so.7, proper fmod is included. Just `ln -s /C/doom/doom2.wad /usr/share/zdoom/` and you are set.
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm

Post by Xaser »

Well, this is certainly a surprise! Zen Dynamics seems to work flawlessly in the new build! No more requiring .96x for this baby. Now it will be much easier for non-ZDForum addicts to grab this one when I eventually get around to uploading it to /idgames. :P

Now, with its June 25th release date, it seems to be quite on time to showcase the new features of 2.1.0 or some such. Hopefully this will make things simpler or some such for everyone, instead of having to figure out which ZDoom version to use. :P

Bigass thanks to Randy, Graf, and the other awesome programmers for coming up with the coveted official Zdoom release we've all been waiting on! :D

Return to “ZDoom (and related) News”