ZDoom 2.1.0
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Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
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- Location: Germany
First, 199 is not stable. Hubs are broken in it and it doesn't contain the DECORATE expression parser.
Furthermore, this is the first official (non-beta) release since 1.22 (Judging from the way it is handled on the downloads page at least) so sticking to something a little older sounds strange, does it?
And consider the Bugs forum. So far after each new release it was flooded with massive amounts of new reports. But so far we have:
- a minor issue in a project file that's irrelevant to the end user and
- a strange untraceable crash that looks system specific.
I think that's an excellent start for a new version.
Furthermore, this is the first official (non-beta) release since 1.22 (Judging from the way it is handled on the downloads page at least) so sticking to something a little older sounds strange, does it?
And consider the Bugs forum. So far after each new release it was flooded with massive amounts of new reports. But so far we have:
- a minor issue in a project file that's irrelevant to the end user and
- a strange untraceable crash that looks system specific.
I think that's an excellent start for a new version.
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Bio Hazard
- Posts: 4019
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Cutmanmike
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Phobus
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Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
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Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
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Cutmanmike
- Posts: 11355
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
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Enjay
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- Posts: 27512
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There's bound to be something. Hopefully nothing show-stopping though.
This is good news. An official Zdoom release. Is this really the first proper one since 1.22? Wow! Thanks Randy and Graf. Great work. A proper, official benchmark version that people can mod for, base derivative projects off etc. Great news.
Now... when's .64 coming out again?
This is good news. An official Zdoom release. Is this really the first proper one since 1.22? Wow! Thanks Randy and Graf. Great work. A proper, official benchmark version that people can mod for, base derivative projects off etc. Great news.
Now... when's .64 coming out again?
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Bio Hazard
- Posts: 4019
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Re: ZDoom 2.1.0
Just in time for KDiZD testing! Excellent!randy wrote:And, yes, you once again have the option of keeping your items when you die in cooperative play
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Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Enjay wrote: Is this really the first proper one since 1.22?
It's the first that is being distributed in a .zip, not a .cab and the first that isn't buried in a 'lars' directory to browse through. No more 'quick link to the latest build' but instead something official looking. The last version to have this was really 1.22!
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Bio Hazard
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Belial
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Enjay
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I suppose that's right enough. The 1.23s were always betas, then there were a few "pre release" version 2s. Eventually describing any of the releases as beta or pre-release kind of went out of fashion as whatever was current became perceived as being as "official" as it was going to get - given that they had all the new features and people were editing for those features, we really got to a point where the last "official" version was extrememly superceeded, yet no "official" replacement had come along. Then, of course, even those releases all but dried up for a long time too. Seven years it is then. Again, Wow!Graf Zahl wrote:It's the first that is being distributed in a .zip, not a .cab and the first that isn't buried in a 'lars' directory to browse through. No more 'quick link to the latest build' but instead something official looking. The last version to have this was really 1.22!
Last edited by Enjay on Wed Jun 21, 2006 5:26 am, edited 1 time in total.