ZDoom 2.1.0

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Graf Zahl
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Post by Graf Zahl »

First, 199 is not stable. Hubs are broken in it and it doesn't contain the DECORATE expression parser.

Furthermore, this is the first official (non-beta) release since 1.22 (Judging from the way it is handled on the downloads page at least) so sticking to something a little older sounds strange, does it?

And consider the Bugs forum. So far after each new release it was flooded with massive amounts of new reports. But so far we have:

- a minor issue in a project file that's irrelevant to the end user and
- a strange untraceable crash that looks system specific.

I think that's an excellent start for a new version.
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Bio Hazard
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Post by Bio Hazard »

Of course I was going to use 2.1. I only siad 199 seems stable because I haven't tried anything newer yet. Geez.
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Cutmanmike
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Post by Cutmanmike »

- a strange untraceable crash that looks system specific.
Sounds nasty.
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Phobus
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Post by Phobus »

Finally, somethin to replace .96x!

I'll keep it around for just in case though ;)

Thanks Randy :rock:
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Graf Zahl
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Post by Graf Zahl »

And btw, GZDoom has updated to 1.0.15 which is based on this.
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Vader
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Post by Vader »

Yay, Randy for president :D
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Piezo
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Post by Piezo »

Image We love you Randy! Image
. . . and Graf, too. :wink:
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Graf Zahl
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Post by Graf Zahl »

I really like that there are almost no new bug reports. I still can remember the changes to the Bugs forum after 2.0.90... ;)
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Cutmanmike
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Post by Cutmanmike »

Well I haven't had my shot at it yet :twisted:. I'm sure there's something.
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Enjay
 
 
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Post by Enjay »

There's bound to be something. Hopefully nothing show-stopping though.

This is good news. An official Zdoom release. Is this really the first proper one since 1.22? Wow! Thanks Randy and Graf. Great work. A proper, official benchmark version that people can mod for, base derivative projects off etc. Great news.


Now... when's .64 coming out again? ;)
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Bio Hazard
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Re: ZDoom 2.1.0

Post by Bio Hazard »

randy wrote:And, yes, you once again have the option of keeping your items when you die in cooperative play
Just in time for KDiZD testing! Excellent!
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Graf Zahl
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Post by Graf Zahl »

Enjay wrote: Is this really the first proper one since 1.22?

It's the first that is being distributed in a .zip, not a .cab and the first that isn't buried in a 'lars' directory to browse through. No more 'quick link to the latest build' but instead something official looking. The last version to have this was really 1.22!
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Bio Hazard
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Post by Bio Hazard »

WHEEE and ZDL is the official launcher of ZDoom! \o/
I feel so accomplished.


I'm almost motivated to rewrite it again.
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Belial
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Post by Belial »

It seems that only 1 of 2 quirks for the inf. tall compat flag has been fixed.

Floating monster teleporters (AV26, HR2 map26, DV01) still get the cacos/PEs stuck together.
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Enjay
 
 
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Post by Enjay »

Graf Zahl wrote:It's the first that is being distributed in a .zip, not a .cab and the first that isn't buried in a 'lars' directory to browse through. No more 'quick link to the latest build' but instead something official looking. The last version to have this was really 1.22!
I suppose that's right enough. The 1.23s were always betas, then there were a few "pre release" version 2s. Eventually describing any of the releases as beta or pre-release kind of went out of fashion as whatever was current became perceived as being as "official" as it was going to get - given that they had all the new features and people were editing for those features, we really got to a point where the last "official" version was extrememly superceeded, yet no "official" replacement had come along. Then, of course, even those releases all but dried up for a long time too. Seven years it is then. Again, Wow!
Last edited by Enjay on Wed Jun 21, 2006 5:26 am, edited 1 time in total.

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