Zdoom would be cool if it had game modes such as CTF (you should know what THAT is), King of the hill (Person to stay in a randomly selected spot gets points, person with most points at end wins), Pigtag (or chicken tag, one randomly picked person becomes a pig until they get a certain item which changes them back, then picks another random person to be the pig. Most pigfrags wins, or person to get a specific pigfrags wins).
Then again maybe some of these can be scripted. Maybe not
Zdoom GAME MODES ideas
- Cutmanmike
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that's what skulltag is for.
- Hirogen2
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Re: Zdoom GAME MODES ideas
Just make sure the Skulltag code gets mergedcutmanmike wrote:Zdoom would be cool if it had game modes such as CTF (you should know what THAT is), King of the hill (Person to stay in a randomly selected spot gets points, person with most points at end wins), Pigtag (or chicken tag, one randomly picked person becomes a pig until they get a certain item which changes them back, then picks another random person to be the pig. Most pigfrags wins, or person to get a specific pigfrags wins). Then again maybe some of these can be scripted. Maybe not
All stolen, KOTH is called Domination!
Eh BTW how about implementing the ROTT Comm-Bat modes like Scavenger, and especially -- Deluder?
Not quite, Hirogen. The whole King of the Hill idea was ruthlessly STOLEN from small children between the ages of 8 and 12 who invented the game in their livingroom using the love seat as the "Hill". Damn those evil programmers, DAMN THEM I SAY!
And no, SkullTag does not need to be merged. When someone makes a Quake 3 mod do they whine and complain because id won't merge it into the official code?
And no, SkullTag does not need to be merged. When someone makes a Quake 3 mod do they whine and complain because id won't merge it into the official code?
- Cutmanmike
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