Am i doing something wrong here?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Am i doing something wrong here?
For some reason, GZDoom is registering the frames of an animated texture as 1 single texture. And when I try to launch the game, it thinks that the other texture in the animdefs range don't exist.
- SanyaWaffles
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Re: Am i doing something wrong here?
the error is telling you the problem. COMPSRVR4 doesn't exist. It's got a different name I presume by your screenshots.
Re: Am i doing something wrong here?
It could be because your file names are 9 characters long.
Doom was a DOS game and, at the time, 8 characters in a file name was the limit. Perhaps that's why Doom internal lumps have a max of 8 characters?
Anyway, the default is still 8 characters. You can get around this in many cases by providing full path names in your control files but, wherever possible, it's usually easier to stick to 8 character (or lower) names.
So, instead of COMPSRVR1, try using file names like COMPSRV1 or something.
Doom was a DOS game and, at the time, 8 characters in a file name was the limit. Perhaps that's why Doom internal lumps have a max of 8 characters?
Anyway, the default is still 8 characters. You can get around this in many cases by providing full path names in your control files but, wherever possible, it's usually easier to stick to 8 character (or lower) names.
So, instead of COMPSRVR1, try using file names like COMPSRV1 or something.