hexen mod by nixos (weapons and items tweaked)

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dremor8484
Posts: 21
Joined: Sun Apr 30, 2023 8:44 pm

hexen mod by nixos (weapons and items tweaked)

Post by dremor8484 »

tldr:
on one side the monsters are "softer" 80% hitpoints, on the other side you lose all your inventory items when you change hub (use or lose)
mana crystal gives 10 mana instead of 15, but you can collect up to 600, also quartz flask is now no-pickup, instant use and mystic urn heals 50
many weapons and items have been tweaked... i suggest you to try:

Disc of Repulsion
Banishment Device
Porkalator
all cleric weapons including fletchette
all mage weapons including fletchette

p.s. Mystic Ambit Incant now has a "best effort" approach

p.p.s. there is a wad patch file not made by me to fix the base game chaos serpent bug, and a wad patch file made by me to fix a map57 bug in the expansion due to the new explosive barrerls

https://youtu.be/U7qtLRAiZvs

mediafire
https://www.mediafire.com/file/3x8u5p01 ... d.zip/file

googledrive
https://drive.google.com/drive/folders/ ... PMNpXzUUu3

all items cannot be carried over to the next hub
all items that can be picked up count toward the item% statistic, except Fletchette and Disc of Repulsion

quartz flask can no longer be picked up

fighter has 4AC innate, cleric has 2AC innate, mage has 0AC innate
armor and shield gives always 4AC, helm and pendant gives always 2AC

mana gain reduced to 10 per single mana color, 20 for weapon pickup, maxmana is 600

Mystic Urn heals 50
Krater of Might gives 150 mana of each colour
Boots of Speed no damage over lava, instead of giving double run speed
Disc of Repulsion now deals more damage, killing a monster when it hits a wall (because mass of almost everyone has been increased to 20x)
Banishment Device boosted, projectiles forming a nova
Porkalator boosted, more projectiles forming a wall
Mystic Ambit Incant has changed: now heals 50 hitpoints if life is 50 or less, gives 150 mana of each colour if at least a mana colour is 300 or less, adds 4ac otherwise as long as ac is not already at maximum
tier 4 weapons consume less mana of each colour
fighter fletchette speed has been boosted
cleric slot 1 mace now is "vampiric" giving back 1 hitpoint each time it hits a monster or a player
cleric slot 2 serpent staff now gives poison to monsters and players, 5 cumulative damage each second for 4 seconds... the short range life-drain mode now also forces a painstate stun on the target
cleric slot 3 firestorm now shoots 2 projectiles (they occupy the same position in space, so it looks like one but damage is doubled and the circle of flame graphic effect is more evident)
cleric slot 4 ghosts have life reduced to 80%
cleric fletchette now creates a wider area of poison gas
mage slot 1 weapon has the projectile moving at half speed (which boosts the effective damage) and reduced half in size (to avoid damaging 2 monsters in a line, it is still useful to damage monsters in a column)
mage slot 2 ice weapon now shatters ice corpses (both close and long range), melee range is the same as warrior axe, the weapon shoots faster (reduced idle time)
mage slot 3 lightning weapon now the projectile travels longer (+25%) and reduced half in size (to avoid getting stuck against an obstacle)
mage slot 4 lose seeker, gain bounce 7, dies against non boss monsters dealing no extra damage, at death each projectile spawns 3 more projectiles (this happens only to the first 3 projectiles)
mage fletchette now deals double damage and explodes 4 frames earlier

all monsters hitpoints are reduced to 80%, except heresiarch and korax hitpoints kept to 100%
block time of centaur and centaur leader is reduced by 20%
green projectile of brown chaos demon is now seeker
green projectile of stalker deals extra poison damage
anti-heroes can be morphed into pigs
heresiarch will now cast more often, move faster and his shield will linger for less seconds
korax will now use 2 scripts at once

barrels are now explosive barrels
poison dart now deal poison damage that has effect on monsters and players 5dmg every second for 4s
lava deals damage faster
Last edited by dremor8484 on Sun Dec 03, 2023 5:09 am, edited 8 times in total.
dremor8484
Posts: 21
Joined: Sun Apr 30, 2023 8:44 pm

Re: hexen mod by nixos (weapons and items tweaked)

Post by dremor8484 »

version 5.2
i forgot to add the gldefs of the lightning ceiling/floor projectile that lasts longer, and of the 4th tier mage weapon projectiles
plus i reduced centaur and centaur leader block time by 20%
dremor8484
Posts: 21
Joined: Sun Apr 30, 2023 8:44 pm

Re: hexen mod by nixos (weapons and items tweaked)

Post by dremor8484 »

version 5.4
i changed the way heresiarch and korax behaves...

heresiarch moves faster, casts faster, spends less time idle, and his shield duration is reduced by 60%
korax immediately hides when first damaged, then when the door to his hiding rooms are open he keeps teleporting for a few seconds
then either stop in one place to cast a few spells or runs 2 room scripts at once, combining 2 scripts among 4 possibilities, and in addition always opening the chaos serpent rooms at the first chance

any feedback on korax fight, and the heresiarch behaviour is well accepted ^^

version 5.5
now heresiach uses the purple and the red attack at the same time, when the purple ball has been selected.

https://www.mediafire.com/file/auyteysg ... 5.zip/file
dremor8484
Posts: 21
Joined: Sun Apr 30, 2023 8:44 pm

Re: hexen mod by nixos (weapons and items tweaked)

Post by dremor8484 »

version 6.0

the 3 anti-heroes can be morphed into pigs
heresiarch and korax life set to 100%

https://www.mediafire.com/file/3x8u5p01 ... d.zip/file
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