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Tested in Zandronum 3.1 but works in Zandronum 3.0. As of version 2, it's fully compatible with GZDoom and has single player options in the menu (like saving and loading.)
Biohazard Deathmatch is my first multiplayer mod, set in an alternate history 1970s, where a group of scientists are stuck in an endless time loop and must frag for all eternity.
Features include:
- 40 Weapons to choose from: AKs, Shotguns, Plasma Guns, Laser Guns, BFGs, Rocket Launchers, A gun that shoots seeds, a Magic Rune Gun, a Wooper???
- 6 different starting weapons, including a pistol that shoots rockets
- Random weapon spawns on every slot (Even pistols!)
- A fun extra death sounds pack(Has over 30 sounds for dying!)
- Full compatibility with skins
- Designed for Deathmatch but works with every game mode (as far as I could test)
Screenshots:
Spoiler:
Changelog:
Spoiler:
-Over 10 new weapons, including a katana, nailgun, and a gun that sprays nuclear waste!
-Weapon balances to accommodate the new weapons, including
-Rewritten code for bullet puffs
-New sprites, sounds, and animations for some existing weapons, making them feel a bit better
Credits and Special Thanks:
Spoiler:
Special Thanks:
Skeletronmk666
Kaapeli47
Scrungofan666
Khan
NeotheWise
Blasian
Megasnoke
Nekomancer
Credits:
Craneo - Player sprites
ID Software - Weapon Sprites, sound effects
Apogee - Weapon Sprites
Rogue Software - gib sprites
Monolith Productions - weapon sprites, sounds
Midway - weapon sprites, sounds
3D Realms - weapon sprites, sounds
Dolphman - player sprites
Freedoom Team - Player sprites
Dr Cosmobyte - Player sprites
DoomJedi - Player sprites
ItsNatureToDie - Player sprites
PSTrooper - Player sprites
Dzierzan - weapon sprites
Overkill - weapon model used to make sprites
GAA1992 - player script
Cutmanmike - reused a sprite from ghoul3.wad
The Very Lovely People at the Zdoom Wiki - scripting
Nexon - weapon model used to make sprites
Valve - weapon model used to make sprites
Bungie - weapon sprites
Machine Games - weapon models used to make sprites
Bethesda Softworks - weapon model used to make sprites
Accend Inc. - weapon sprites
and you, for playing it. thank you!
Last edited by Joblez_I on Tue Mar 01, 2022 9:30 am, edited 2 times in total.
It does work with GZdoom, I disabled the menudef, picked a class and the weapons spawn naturally. But I know the intention was pure multiplayer in mind so I made 2 versions.