BioHazard Deathmatch: Day Without an Ending (Version 2!)

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Joblez_I
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BioHazard Deathmatch: Day Without an Ending (Version 2!)

Post by Joblez_I »

Image
Get it here:

https://www.mediafire.com/file/hutekipi ... 2.pk3/file

Version 1: https://www.mediafire.com/file/yw0mx2j1 ... M.pk3/file

Bonus: The Extra sounds pack
https://www.mediafire.com/file/6h07yebw ... s.wad/file

https://youtu.be/c4FdnAiUd5I Mod Trailer

Tested in Zandronum 3.1 but works in Zandronum 3.0. As of version 2, it's fully compatible with GZDoom and has single player options in the menu (like saving and loading.)

Biohazard Deathmatch is my first multiplayer mod, set in an alternate history 1970s, where a group of scientists are stuck in an endless time loop and must frag for all eternity.

Features include:
- 40 Weapons to choose from: AKs, Shotguns, Plasma Guns, Laser Guns, BFGs, Rocket Launchers, A gun that shoots seeds, a Magic Rune Gun, a Wooper???
- 6 different starting weapons, including a pistol that shoots rockets
- Random weapon spawns on every slot (Even pistols!)
- A fun extra death sounds pack(Has over 30 sounds for dying!)
- Full compatibility with skins
- Designed for Deathmatch but works with every game mode (as far as I could test)

Screenshots:
Spoiler:
Changelog:
Spoiler:
Credits and Special Thanks:
Spoiler:
Last edited by Joblez_I on Tue Mar 01, 2022 9:30 am, edited 2 times in total.
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Dr_Cosmobyte
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Re: BioHazard Deathmatch: A Day Without an Ending

Post by Dr_Cosmobyte »

Amazing! You are putting great pieces one on top of the other nonstop!
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BROS_ETT_311
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Re: BioHazard Deathmatch: A Day Without an Ending

Post by BROS_ETT_311 »

Dude, you are INSANELY good at animating! I'm genuinely curious as to how you pull off such quality, very much inspires me.
AlphaSoraKun
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Re: BioHazard Deathmatch: A Day Without an Ending

Post by AlphaSoraKun »

I tested this out, and I love it! Smooth Animations, and best of all: It's got some good code!

AWESOME JOB!
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Carrotear
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Re: BioHazard Deathmatch: A Day Without an Ending

Post by Carrotear »

It does work with GZdoom, I disabled the menudef, picked a class and the weapons spawn naturally. But I know the intention was pure multiplayer in mind so I made 2 versions.
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YukesVonFaust
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Re: BioHazard Deathmatch: A Day Without an Ending

Post by YukesVonFaust »

loved the stuff you've been cookin' on, recently. also, in gzdoom, when i fire the seed gun, it tanks up my GZDoom...
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Sgt. Ham
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Re: BioHazard Deathmatch: A Day Without an Ending

Post by Sgt. Ham »

Here from AbsoluteN7’s showcase, and I’ve gotta tell you: that is some clean animation work you’ve got there.
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Joblez_I
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Re: BioHazard Deathmatch: Day Without an Ending (Version 2!)

Post by Joblez_I »

VERSION 2 OUT NOW! 10 new weapons!
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