Dissonance Directive [V0.4]

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Murix
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Dissonance Directive [V0.4]

Post by Murix »

Currently I'm reworking a large part of the mod so I've taken down all current information.

I'll re-write and update this thread once version 0.5 is out along with posting screenshots and a video. The download link for version 0.4 will remain though.


This mod has a semi classic gameplay style,
The Gimic is you can only hold 2 normal weapons.

Tasks remaining until 0.5

-Sound Overhall
-Fatso alt attack

[ROAD MAP]
Spoiler:
MOD DOWNLOAD: V0.4
https://mega.nz/#!hotF2Y7Y!9ubnzWG7HnCk ... ivbJ2Usyro


Credits:
Spoiler:
Last edited by Murix on Wed Oct 02, 2019 2:03 am, edited 35 times in total.
Zachus-Claudicus
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Joined: Wed Dec 05, 2018 1:02 am

Re: Dissonance Directive [WIP]

Post by Zachus-Claudicus »

A no overkill mod? OwO?
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Bites!
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Location: In E1M1 on the outside of the base taking sun

Re: Dissonance Directive [WIP]

Post by Bites! »

This mod sounds good OwO
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Murix
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Re: Dissonance Directive [Beta Release V.02]

Post by Murix »

Update:
Beta test version "Test Drive" released, 02/07/2019
Recommended maps:
Map 14, plutonia WAD
Thorogrimm
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Joined: Fri Jun 07, 2019 12:52 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Dissonance Directive [V.02] [0.4 coming soon]

Post by Thorogrimm »

Loving how the weapons handle! Very close to default, which means more playability with maps
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