
I have tried several things but there are a lot of possible combinations. A vavoom style 3d floor with Scroll_Floor is what I am using above; it makes the most sense and is the simplest. I was surprised it didn't work (plus one of the 'How do I' posts had a similar situation and suggested it; the implication was it worked for them). Sector_SetCurrent didn't have the desired effect on the top section, Sector_SetWind didn't affect the barrel. None of the sector or linedef specials seemed to work either. Does anyone have a working example or know what, if any, combination of 3d sector types and specials, will have the desired effect? There's not too much room for fakery since players beings and things will be all over the level, but I could probably forgive the belts pushing flying creatures or not being entirely seamless if that's the limit.
Example map is attached in case anyone wants to experiment.