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Re: BossBattles V_16ZA/ClasslessV5

Posted: Thu Mar 08, 2012 9:21 pm
by Evilm0nk
Image

Story: As every hero, when they die, They are sent to heaven. These hero's are not only worshipped on earth, But in heaven they are granted positions to defend it and make major decisions in that realm as well. Thinking nothing of it, Heaven never expects anything bad to ever happen, There has never been an invasion up there so no worries right?!
WRONG!! The day has come when Hell Finally invades heaven to cause mischief, Hells goal Is to take over heaven and take its power so that everyone who dies that is good or bad is sent to hell. Now the hero's weren't Prepared for this But Now it is there journey to defend heaven by going to hell and giving the devil One big F you!

About: You get to play as one of the heros from Doom, Doom64, Hexen, Heretic, strife. Each class has its own weapons and attributes, one may jump higher, one may have more health, ECT...
All the demons that were once vanquished in those games are now back, Hey where did you expect them to go when they died? You will fight bosses from many different games and maybe monsters that are not even bosses at all but are still strong altogether.

Videos:
Spoiler:
==Skulltag Textures==

Bossbattles needs to be ran alongside skulltag textures when playing it on zdoom or gzdoom, so here is the location of that wad:

http://forum.zdoom.org/viewtopic.php?f=37&t=35025

I Did not create this wad, the wad just contains skulltag textures which is needed.

If playing on zandronum, Bossbattles needs to be ran alongside with the Skulltag_Content.pk3 (Or skulltag data and actors).
Spoiler:
==Version 16 for zdoom/gzdoom/zandronum==

https://www.dropbox.com/s/3wmqg07yqn5u7 ... A.pk3?dl=0

==Classless Version 5 for zdoom/gzdoom/zandronum (more mod Friendly)==

https://www.dropbox.com/s/e4s66yzwg8mit ... 5.pk3?dl=0

If for some reason the hud comes out enlarged when running bossbattles, Go to console and type "Hud_scale 0" and that should fix that problem.

Re: BossBattles V33

Posted: Thu Mar 08, 2012 11:12 pm
by Ethril
Is this still just repetitive huge bland boxy levels that go on for ages with seemingly endless waves of "bosses" that consist of tens/hundreds of thousands of hp (which takes like 5 minutes to break down even with multiple players focus firing), super speed, and nigh-undodgeable homing projectiles with ludicrous explosion ranges that kill you in one hit even with the insane amounts of armor and health you can pick up, like the last time I played it? Or is it more interesting now?

(don't get me wrong, i still think it's kind of fun in co-op... just seems kind of mediocre quality)

Re: BossBattles V33

Posted: Thu Mar 08, 2012 11:31 pm
by Evilm0nk
Its how you described it, I know it ain't appealing to everyone but I thought it would be cool to see every boss from everyones wads and doom engine games in one wad. Any feedback to make it better is appreciated :-)

Re: BossBattles V33

Posted: Fri Mar 09, 2012 2:11 am
by Tapwave
The first thing i can say is holy shit fix your typo and your youtube tags

Re: BossBattles V33

Posted: Fri Mar 09, 2012 7:39 am
by lolwut?
This is fun as heck in Co-op! Is this going to get more updates?

Re: BossBattles V33

Posted: Fri Mar 09, 2012 8:02 am
by Evilm0nk
Aww I noticed the typo my bad when I get back on my computer ill change it, i did this on my Ipad and didn't notice it lol. Im glad you think its fun, and ofcourse it will receive more updates :-)

Re: BossBattles V33

Posted: Sun Mar 11, 2012 7:46 am
by hugoroy
I love you

Re: BossBattles V33

Posted: Sun Mar 11, 2012 4:48 pm
by Evilm0nk
hugoroy wrote:I love you
Why is that lol.

Re: BossBattles V34 out

Posted: Fri Mar 30, 2012 10:52 pm
by Evilm0nk
Version 34 is not out!

Image

http://www.mediafire.com/?05957g4ql6s55e1

-Various bug fixes
-gldefs have been updated
-Few maps have been redone
-new bosses

Re: BossBattles V34 out

Posted: Sat Mar 31, 2012 7:38 am
by UnTrustable
NICE ! , but as in V32 i wanted to call out about the D'Sparil boss.
We know its the Heretic's hardcode version you spawn there...
And D'Sparil is a 2 actors-in-one actor...
Every map has a boss, and when it dies, the next Boss-type will appear, but in map1
THAT does not happen... the serpent rider part dies, some electrical glow goes over its
dead body, the map is announcing 4 milotaurs, and D'Sparil stands up (actor 2 named sorcerer2)

I have a fix for you if you are interested.
I have made a decorated version of D'Sparil that combines sorcerer1 and sorcerer2 as being a 1 actor.
The decorate still needs a tiny bit tweaks here and there, but the version i have now acts 99.9%
the same as the Hardcoded version of D'Sparil.
It will be ready in a few more days.... since im not working all day on this...

I wasnt able to call out on the Skulltag forums... but i can do it here :D since i have been subscibed
to this forums here too for a long time.

Let me hear if interested.

EDIT: You might even replace the Milotaurs, i have made a decorate version of him too back in somewhere late 2007.
And now that we are in a Heretic mood, ...maybe you like to see 'Metal head' too...

EDIT: Maybe this one too, since i read someone asking on the Skulltag Forums for Wolfenstein 3D bosses... but i need some more time to finish 'm...

Re: BossBattles V34 out

Posted: Sat Mar 31, 2012 10:50 am
by Evilm0nk
Aww I'm glad to hear from you again :), Im interested in all the above lol.
What I was originally going to do with desparil was just make the serpent not someone him and he would just spawn as another monster like the zdaemon version.
Your idea sounds so much better :).
I noticed about the skulltag forums :/, But we can do all the talking on here now lol.
Metal head I would like as well, Hitler looks is looking good :) ( sounds kinda bad lol).

Oh and did you ever Wana add your Cacomom and Satan Servant in?
Glad to finally talk to you again :).

Re: BossBattles V34 out

Posted: Sat Mar 31, 2012 7:46 pm
by UnTrustable
Evilm0nk wrote:Aww I'm glad to hear from you again :), Im interested in all the above lol.
What I was originally going to do with desparil was just make the serpent not someone him and he would just spawn as another monster like the zdaemon version.
Your idea sounds so much better :).
I noticed about the skulltag forums :/, But we can do all the talking on here now lol.
Metal head I would like as well, Hitler looks is looking good :) ( sounds kinda bad lol).

Oh and did you ever Wana add your Cacomom and Satan Servant in?
Glad to finally talk to you again :).
Ohwell, i can always make a standalone Serpent-Rider-version (Sorcerer1), and a standalone DSparil-version (sorcerer2) now that
we have a decorated version. :D

CacoMom is best when i put her in myself, since she uses 1 or 2 scripts...the hissy's she poops out dies all together
when she dies.
THAT part is script controlled.
I find that most logic, but if you wish them to stay alive, just tell me, or alter it yourselve later on.

Satan Servant would be a pain in the ass enemy, especially when we put in the instant death spell.
It will kill players instantly and every kill, heals Satan Servant....
I have heard via via, players dont like him doing that.
But people, believe me, that is what makes him boss over bosses. :twisted:
And also, Satan Servant, has a regeneration spell, thats heals him over time, and when he does do that,
he gets invulnerable, so you can shoot whatever you want, it wont hurt him, instead you have to kill
5 master souls that he spawns when he regenerates, to make him vulnerable again.... or when
he finished up his regenerate spell.
So Evilmonk, you have to think twice if you really want Satan Servant in your wad.
He is definitely not a standard boss we all know in the (Z)Doom universe.

Hitler will take some time, i've made only 3 sprites thusfar.
I dont think he will be finished before v35 or so.... but i'll try to hurry up alittle more....
Would be cool to have the mech-suit done too.
Hitler will then have the same decorate-style as D'Sparil is.
The decorate code will be easy like copy and paste -style.

Re: BossBattles V34 out

Posted: Sat Mar 31, 2012 8:40 pm
by Evilm0nk
I like all of what you said lol, I would like both the caco mom and Satan servant :P.
But sense you know them the most would you wana make a map for them?

I think Satan servant would fit perfectly as like A devil Second form :P.
Caco mom could fit perfect along with the rest of the cacos :).

I figured hitler wouldn't be done for sometime, I know there is a lot of work to make those sprites, but once you finish him i would gladly take him :).

Btw people love that evolutionary baron :).

Re: BossBattles V34 out

Posted: Sun Apr 01, 2012 12:43 am
by PFL
This is well done and a cool idea. Just ONE thing though; the blue Menlkir Clones... just too much health & darkening ghosts heading at the player. WAY too much to be fair.

Re: BossBattles V34 out

Posted: Sun Apr 01, 2012 12:56 am
by Evilm0nk
Aww ill take a look at there health, also the ghosts i noticed are pretty unfair, ill fix em by the next release :). thanks for the feedback!